MacDhomnuill
Adventurer
My approach is always been to run through a couple of situations 100% rules is written to get a feel for the system maybe play a session or two and then start thinking about what I like and don’t like and making small changes as we go. A good example is hit points, I hate hit points I don’t care what the game is I don’t care what particular system is hit points suck and I hate them thus I almost always remove them and replace them with some kind of wound system. But I always play the game with hit points first to get a feel and be there’s some games I’ve kept Hit points Call of Cthulhu being a good example.

