I also think it's a nice touch that most monsters can't be parried, only dodged.
In fact, in general I love how the dodge/parry mechanics work, how you can choose to react to an attack by trying to dodge or parry, but only (in most cases) if you haven't taken your own turn yet, because it consumes your action. Which means (drumroll) there is an inherent tradeoff between early and late initiative: go first and maybe you kill the monster before it can attack somebody. But if you go after the monster you may have a chance to negate its attack.