Dragonbane general thread [+]

I added 1 ferocity to the goblin / worg in the first encounter and it worked well for six characters. dangerous and scary.
the Goblin Word rider was the instant wake up call that this wasn't DnD. It took one PC to zero HP in a single attack and almost took down a second before the knight managed a solid hit putting the work down. I think that first encounter really set the tone for how combat was going to be and the players started using tactics and avoiding fights that they didn't have significant advantage in. I love it!
 

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For me, the magic sauce of DB was Willpower Points and Attributes as they set up Skill levels and bonus damage.

For my second DB campaign, I set up an attribute array to ensure the highest attribute was 15, which gets d4 bonus damage and a trained skill of 12, which is a 60%. Definitely gave the game a gritty genre.

This forced my traditional min/maxer into engaging in the environment and other players to look for boons or create banes. It's been the first time he's ever done that.

It was also interesting in that while he admitted getting more WP from Heroic Abilities was the best move, he kept getting tempted to pick other HAs that looked sexier than just "get 2 more WP."
 

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