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Dragonborn Info

CleverNickName said:
I will probably houserule it out when/if I start a 4E game.

I can imagine a lot of players being disappointed that you've ruled out a perfectly good race, IMO, just because if reminds you of a movie you may or may not have liked. Why not play the game "as is" for a few months and then decide? Who knows, Dragonborn may turn out to offer your players more fun than you think now. If you eliminate them out of the box, you'll never know.
 

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Ebon Shar said:
I can imagine a lot of players being disappointed that you've ruled out a perfectly good race, IMO, just because if reminds you of a movie you may or may not have liked. Why not play the game "as is" for a few months and then decide? Who knows, Dragonborn may turn out to offer your players more fun than you think now. If you eliminate them out of the box, you'll never know.
You are absolutely right, of course. Unfortunately, the rest of my group is anti-4E...even more than I can be at times. Removing tieflings and dragonborn would be a step in the right direction, as far as making 4E more appealing to them.
 

CleverNickName said:
You are absolutely right, of course. Unfortunately, the rest of my group is anti-4E...even more than I can be at times. Removing tieflings and dragonborn would be a step in the right direction, as far as making 4E more appealing to them.
If they actually don't like Tieflings and Dragonborn, why would you need to rule out both of these races, if nobody is going to pick them up to play anyway? It's not like you're going to force them down their throat, right? :D
 

DandD said:
If they actually don't like Tieflings and Dragonborn, why would you need to rule out both of these races, if nobody is going to pick them up to play anyway? It's not like you're going to force them down their throat, right? :D

I agree, and this way you also leave the options open incase one of your players decides he might just try out a Tiefling or Dragonborn to see what it's like.
 

DandD said:
If they actually don't like Tieflings and Dragonborn, why would you need to rule out both of these races, if nobody is going to pick them up to play anyway? It's not like you're going to force them down their throat, right? :D
Just because he can.

No, seriously, something therapeutic about officially house ruling out something that you were never going to use. Like blowing up something you don't use any more. It's just fun and it makes you feel like you own the system :)
 

Sojorn said:
Just because he can.

No, seriously, something therapeutic about officially house ruling out something that you were never going to use. Like blowing up something you don't use any more. It's just fun and it makes you feel like you own the system :)
Mostly this, but also because we've never been fans of the "everything but the kitchen sink" approach to world building. Tieflings and dragonborn are great for some game tables, and can fit into a lot of different campaigns and gaming styles. However, we like a narrow focus, with clear distinctions between good and evil. Dragons and demons are clearly the "bad guys" of our game world, and we like to keep them that way...so we remove the elements that might blur the line (see also: Half-orc.)
 

Siran Dunmorgan said:
Knowing which program it is will help somewhat in answering certain questions that have come up on the official boards regarding workflow at Wizards of the Coast.
You sir (or madam) are more of a geek than I, in my most ardent yearnings, could ever manage to be.
I salute you.
 


CleverNickName said:
Mostly this, but also because we've never been fans of the "everything but the kitchen sink" approach to world building. Tieflings and dragonborn are great for some game tables, and can fit into a lot of different campaigns and gaming styles. However, we like a narrow focus, with clear distinctions between good and evil. Dragons and demons are clearly the "bad guys" of our game world, and we like to keep them that way...so we remove the elements that might blur the line (see also: Half-orc.)

I can appreciate that. I, too, like a game with a more narrow focus. One in which everything has a clear and defined reason for being in the game. If the races in dispute don't have or couldn't have a place in your campaign, then house-ruling them out is probably the right thing to do. On the other hand, retroactively placing them in the campaign world's history, perhaps as long dead (or thought to be) races, you can bring them up in the future to suit your player's needs or your desires.
 


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