log in or register to remove this ad

 

Dragonborn: Large Kobolds

Koewn

First Post
Dragonborn: Large (noble?) Kobolds.

Think about how that will work. Same undercurrent of evil as Tieflings, same possiblity of redemption during a PC career. (ignoring for now the metallic dragons, and keeping dragonborn merely as a medium-sized Kobold)

In a world where dragons *are* more common and out in the open, Kobolds most certainly exist, and so some possible noble breed would as well - and that noble breed has enough chutzpah to scorn it's draconic master/creator and go off on it's own.

And given the previous statement that dragons are out in the open, working it, the dragonborn wouldn't necessarily be viewed the same as your goblin or orc; but as a..er..."PC race", for lack of a non-meta-game way to put it - the same as a human subject of a king; he's just the progeny of the local dragon.

Just thought I'd throw it out, as I rewrite my campaign world in my head. Surprisingly, this works out well; already I have 'noble kobolds' following the party around attempting to catch them unawares. This just ups their size category. :)

Koewn
 

log in or register to remove this ad


Derren

Hero
The problem with that is that adventures with kobolds will be much harder to make (especially for WotC) because if Dragonborn are kobolds (even noble ones) the kobolds will react extremly different to parties with dragonborn than to parties without one.
 

wedgeski

First Post
Derren said:
The problem with that is that adventures with kobolds will be much harder to make (especially for WotC) because if Dragonborn are kobolds (even noble ones) the kobolds will react extremly different to parties with dragonborn than to parties without one.
Why would that be a 'problem'?

My group in Dragonlance has a LG minotaur PC, and it's enabled them to run rings around a few minotaur villains. It's just one more texture to the campaign. The players would adapt. So would WotC.
 

Elphilm

Explorer
Yeah, I don't see the problem either. If the social encounter mechanics are solid, and a Dragonborn PC can offer a non-violent solution to a kobold encounter, it will be as fun as stabbing them in the face with a sword.
 

Derren

Hero
I should add that personally I also don't see much of a problem with dragonborn being large kobolds (although I would be more happy with them being a seperate race). But those people who were against orcs or hobgoblins as mystery race said that this would "ruin" orcs or hobgoblins as traditional enemy race and wether you agree or not the same would apply with dragonborn being kobolds.
 


ThirdWizard

First Post
Kobolds of indiscriminate size!

I have long held the belief that kobolds do not actually ever stop growing. The problem, you see, is the short life expectancy of kobolds. They always die before they get too big. However, if a kobold did, somehow, ever survive for long enough, one would notice it getting larger and larger until it was as tall as a dwarf after perhaps two or three decades. If somehow this kobold lived further, maybe even into his fifties, he would be as large as a man. Longer still, no one knows how large one may become.

Legend does tell of a great kobold warrior who lived to be eighty and grew as tall as a troll. However, this is most likely apocryphal. No kobold could possibly live that long.
 


Smerg

First Post
What is wrong with keeping kobolds size small?

I thought that their small size gave them great colour and story as you had these extremely small creatures with the belief that they were destined to rule the rest of the world.

Of course, I suppose it depends on whether you like your kobolds with reptillian heads or dog heads. :cool:
 

Derren said:
The problem with that is that adventures with kobolds will be much harder to make (especially for WotC) because if Dragonborn are kobolds (even noble ones) the kobolds will react extremly different to parties with dragonborn than to parties without one.
Modules with humans have never been a problem.
 

Klaus

First Post
ThirdWizard said:
Kobolds of indiscriminate size!

I have long held the belief that kobolds do not actually ever stop growing. The problem, you see, is the short life expectancy of kobolds. They always die before they get too big. However, if a kobold did, somehow, ever survive for long enough, one would notice it getting larger and larger until it was as tall as a dwarf after perhaps two or three decades. If somehow this kobold lived further, maybe even into his fifties, he would be as large as a man. Longer still, no one knows how large one may become.

Legend does tell of a great kobold warrior who lived to be eighty and grew as tall as a troll. However, this is most likely apocryphal. No kobold could possibly live that long.
Oh.

Oh My.

Yoink.

Kobolds -> Dragonborn -> Dragonkin as one frikkin' race!
 

Koewn

First Post
Klaus said:
Oh.

Oh My.

Yoink.

Kobolds -> Dragonborn -> Dragonkin as one frikkin' race!

My same thoughts, let me show you them.

14000 quatloos to the first person to provide us Kobold Age Categories. :)
 


Actually, if I remember correctly, it's been documented (as in, printed in kobold writeups in earlier versions of the game) that the kobold lifespan can go to 135 years...but almost never does, due to them almost always getting killed off rather early in life.

Johnathan
 

Koewn

First Post
ThirdWizard said:
Kobolds of indiscriminate size!

I have long held the belief that kobolds do not actually ever stop growing. The problem, you see, is the short life expectancy of kobolds. They always die before they get too big.

Here's a theory:

They're the creatures of dragons, yes? They're killed off or engineered to die before size Medium so that they can't threaten wyrmlings.
 

HeavenShallBurn

First Post
Klaus said:
Oh.

Oh My.

Yoink.

Kobolds -> Dragonborn -> Dragonkin as one frikkin' race!
That is interesting, different than how I had them relating to each other but very swipable.

Way I did it: Saw reference to kobolds being derived from dragons in 3e and getting along very well. That aside from wyrmling clutches dragons are almost always encountered alone and yet there seems to be no shortage of them and ran with it.

Reason why dragons haven't died out even though have low populations in any single area compared to other races is they're hermaphroditic thus every member of the population produces young. They lay eggs at regular intervals whether they mate or not, if they haven't mated they reproduce parthenogenically and out of these eggs hatch kobolds. Explains why the kobolds are so loyal and why dragons tend to protect them, that dragon they fawn over is their mama.

Like angels and demons, dragons have the fantasy equivalent of what might be called universally dominant genes. When they reproduce with a non-dragon you get either a greater dragonkin(standard dragonkin minus the int and charisma penalties) or lesser dragonkin(half-dragon given hd and turned into a race rather than a template). The dominance of dragon genes mean that when either interbreeds with non-dragons(like humans/elves/orcs/etc.) you get lesser dragonkin. If two dragonkin interbreed the result is a greater dragonkin.
 
Last edited:

An Advertisement

Advertisement4

Top