Dragonlance Dragonlance Adventure & Prelude Details Revealed

Over on DND Beyond Amy Dallen and Eugenio Vargas discuss the beginning of Shadow of ther Dragon Queen and provide some advice on running it.

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This epic war story begins with an invitation to a friend's funeral and three optional prelude encounters that guide you into the world of Krynn. Amy Dallen is joined by Eugenio Vargas to share some details about how these opening preludes work and some advice on using them in your own D&D games.


There is also information on the three short 'prelude' adventures which introduce players to the world of Krynn:
  • Eye in the Sky -- ideal for sorcerers, warlocks, wizards, or others seeking to become members of the Mages of High Sorcery.
  • Broken Silence -- ideal for clerics, druids, paladins, and other characters with god-given powers.
  • Scales of War -- ideal for any character and reveals the mysterious draconians.
The article discusses Session Zero for the campaign and outlines what to expect in a Dragonlance game -- war, death, refugees, and so on.

 

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if the only thing you can think of that makes DL dif then Eberron FR or Athas is color coded alignment based wizards, good gods doing evil, and annoying kenders that make people hate RP tables... then I am sorry. I see the story of the war of the lance and the time of the twins as more and that is just the tip.

I don't mind balance between good and evil... if the balance makes sense.

Point to where I said that it was an exhaustive list.
 





It's not tweaks. It's changing things for no reason, altering foundational aspects of the setting, when viable alternatives closer to what you want already exist.
there are reasons, you just don't like them... but we will very soon see.
Its never good enough for folks to have what they want, they have to remove what some of us are looking forward to.

Par for the course.
how do I have what I want... I want a DL setting with less alignment ties to PCs and the balance thing to make a little more sense and not to feel like the good gods are doing evil (and the ability to play kender as written without ALSO being a jerk)
 

there are reasons, you just don't like them... but we will very soon see.

how do I have what I want... I want a DL setting with less alignment ties to PCs and the balance thing to make a little more sense and not to feel like the good gods are doing evil (and the ability to play kender as written without ALSO being a jerk)
You want the same setting, with your preferred changes made to it in the official books? Is that what you're saying?
 

I mean you can do that, but can you punch out a meteor?

This kind of puts the setting in a pretty clear light now that I think on it....
googles...

Ah, I see. A good reminder for why I am against multiverse crossover shenanigans and canon. :D
To elaborate a bit, now that I have some time to actually put my thoughts down in writing, the world of One Piece is essentially a giant power struggle between the 800-year-old global superpower known as the World Government (think the United Nations combined with NATO) and those people who refuse to submit to the WG's authority, mostly falling under the label of pirate.

It is very much the question "Which is more important: Security or Freedom?" taken to the extremes. The World Government offers safety and order, but nations that join under the WG's banner pay a hefty annual tribute for the privilege and can find the government ready and willing to crack down hard (up to and including genocide) should they step out of line. By contrast, those who reject the World Government are nominally free to do as they please, with the caveat that they are outlaws that both the government and many other outlaws won't hesitate to crush if/when they get the chance, and so the only real way to thrive is to be strong enough to fight off any threats.

Now the reason I bring this up in relation to Dragonlance is this... With the caveat that I am not an expert in the setting by any means and am mostly working via osmosis from what I've picked up from discussions here, Dragonlance seems to do something similar in relation to the gods and the Mages of High Sorcery, where it sets up a structure of authority and power for the players to interact with, but while it appears to give a lot of thought to one side of the proverbial equation, that being the side where the players join up, it seems to more or less neglect the opposing side.

They create the Mages of High Sorcery, put a lot of thought and detail into how they function and the benefits of joining up, then seemingly list out nothing but penalties for choosing not to do so and leave it at that. Being a part of the Mages of High Sorcery means something, but being a Renegade just means not being part of the Mages of High Sorcery - they're not defined by anything except what they're not. I can point to various factions, good and evil, on either side of the Security/Freedom divide in One Piece and tell you at least something about what those factions believe in and stand for, but so far as I can tell Dragonlance only ever bothered to detail out one side of the High Sorcery/Renegade dynamic. They created High Sorcery for players to join, and so all the incentives are structured in a way to encourage them to join - Renegades seemingly only exist to show what happens to people who do not. There's nothing more to them.

Same sort of thing with the return of the gods - they were arguably responsible for a horrible global extinction event only a few centuries ago, well within the lifetime of elves still alive today, and seemingly turned their backs on everyone who was left to suffer and struggle in its wake, but hey, they're back now, so isn't it great that we can start worshiping them again? That's a fine angle for a story about a character finding their faith, but want to explore the very plausible story thread of people who have a very deep, legitimate grudge toward the divine over that whole extinction event and centuries of silence thing, and all the setting is prepared to do is deny you access to healing magic.

It feels half-baked.
 
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