Dragonlance Dragonlance Brings New Options to D&D

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy.

Dragonlance - TRPG Standard Cover (Front) – Art by Cynthia Sheppard. .png


Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only available through game stores. That latter cover, with art by Chase Stone, almost makes his helmet look three dimensional. The 224-page adventure will take players from 1st to 11th level.

Dragonlance - TRPG Alt Cover (Front) – Art by Chase Stone.png


Another of the new purchase options is one fans have been clamoring for – bundles of the physical book and a digital copy through D&D Beyond. Those who pre-order the bundle will get their digital copy on November 22, two weeks before the physical book is available. Unfortunately, the digital/book bundle only applies to the standard cover so if you buy alternative covers through your local game store, a digital bundle isn't available.

Dragonlance - Standard Bundle.png


Additionally, WotC is offering Dragonlance: Shadow of the Dragon Queen Deluxe Edition, which includes:
  • The physical book (Cover by Antonio Jose Manzanedo and Anato Finnstark)
  • The digital book via D&D Beyond
  • The board game Dragonlance: Warriors of Krynn
  • A DM screen
The deluxe edition will cost $154.98 and includes free shipping for the U.S., UK, France, and Germany.

Dragonlance Deluxe Edition – Outer Box – Art by Antonio José Manzanedo.png


Dragonlance is really D&D's setting for war, for massive conflicts, for these worldwide, sweeping, world-changing battles” Wes Schneider, Senior Game Designer for D&D and project lead for Dragonlance: Shadow of the Dragon Queen, said at a press event on August 16. “In this adventure, we're going to take players back to the storied War of the Lance where the forces of the infamous Tiamat, or Takhisis as she is known in Krynn, is marching her armies of evil dragons and draconian dragon folks and other evil humanoids against the people of Krynn, trying to take over the world.”

329834 – ch 1 opener – Art by Kieran Yanner.png


“In this adventure we're going to see the dragon army's incursion into Solamnia, which is a land of knights and heroes. The players will find themselves at the forefront of this battle in the defense of Solmnia against this evil wave of tyranny,” continued Schneider. “It's not just the fate of a town, it's not just the fate of your pocketbook. It's the fate of the entire world at stake in this.”

329847 – ch 2 opener – Art by Evyn Fong.png


Kate Irwin, Principal Art Director for D&D, then talked about demonstrating the expanse of Dragonlance to life through the artwork.

329862 – ch 4 opener – Art by Daarken.png


“It's not just plucky band of adventurers going off to do something,” said irwin. “The stakes are very high. So when we were talking about art for this, we asked how do we show that epic expanse of what can happen. Our chapter openers are always a big flashy part of the book so in this case instead of doing a single page piece of art, we're doing a double page piece of art. The artists who are doing the chapter openers were able to focus then on some personal stories and also that great, big expanse of war and see how this is different from other books.”

“We took aspiration from movies and famous photographs from World War I and World War II. The dragon where the adventurers are on top of the dragon was kind of inspired by 'oh, we captured a tank and now we're taking a picture with a tank'.”

329908 – Kansaldi on Dragon – Art by Katerina Ladon.png


“Another thing you don't often see in D&D stories is people riding dragons, partnering with dragons,” added Irwin while talking about what makes Dragonlance different. DLSotDQ features several images of dragon riders, sometimes leading armies.

329972 – Lord Soth on Death Dragon – Art by Kieran Yanner.png


When talking about a piece of art featuring knights from early in the adventure Irwin said, “I think there's something really relatable even though it's showing this big epic. Like I said, we were taking inspiration from movies like Saving Private Ryan or 1917 where you are involved in the characters that are in the movie, but you're also involved in feeling like a part of something so much bigger.”

That aesthetic ties into the design created by Bree Heiss, Art Director for D&D, for the board game, Dragonlance: Warriors of Krynn. “That Dragonlance through line, that small group fighting against the odds in a world at war is present in the board game, as well.”

For groups playing both the TTRPG and the board game, there will be places where you can switch from RPG to board game to play out a battle and then go back to the RPG. The board game comes with a few “plucky allies” that players can choose, and one such ally is especially dear to Heiss.

“I'm a huge Dragonlance fan, in case that isn't obvious, and I always imagined myself as a Knight of the Rose and I got to, as we were making the figures for the game, I got to have a little bit of input,” said Heiss, “and we wanted our Solamnic knight to be maximum tall, like [Game of Thrones'] Brianne of Tarth, so strong and so big, and I'm so ready to play this. The horns on her helm, she would place [in real life] at 6'5”, 6'7” – she's gonna stomp.”

Iconic Dragonlance villain Lord Soth appears in the adventure, riding a Death Dragon, a new type of undead dragon. Schneider commented that even if people don't know Lord Soth from dozens of stories and adventures that they know him from the Monster Manual.

“Lord Soth is D&D's iconic Death Knight, and when we knew we were returning to the world of Krynn and the Dragonlance campaign setting, we knew we had to have one of D&D's most famous villains central to the threat,” said Schneider.

329899 – Captain Hask – Art by David Sladek.png



Draconians were also re-conceptualized for DLSotDQ to clearly distinguish them from dragonborn and other bipedal lizards in D&D. It also plays up the fact that in Dragonlance evil chromatic dragons have been stealing metallic dragon eggs, manipulating them with magic, and turning them into Takhisis' evil foot soldiers. This has both weakened the forces of good and made the adult good dragons hesitate because they'd be fighting their own children.


Warriors Of Krynn Box inside Deluxe (front) – Box Art by Dominik Mayer.png


DLSotDQ also contains a gazetteer. The focus is on eastern Solamnia, though, so don't expect a deep dive into Krynn. A poster map also comes with the book. DLSotDQ is a complete story, not beholden to the novels or prior adventures. Schneider compared it to the new Star Wars TV shows in that you know the beloved heroes are out there doing things but DLSotDQ focuses on different characters in a different region.

Warriors of Krynn inside Deluxe (back) – Box Art by Dominik Mayer.png


DLSotDQ and DLWoK fall “very early in the War of the Lance, early into the invasion of western Solamnia,”said Schneider. “Stories have been told about the major offenses from the middle of the continent further to the west. This is a new story about the very first launch the red dragon army does into Solamnia, an early forey with specific plots and goals to bring a devastating weapon to bear.”

“You're getting not just this massive, epic, D&D narrative adventure in the RPG experience but you also have the Warriors of Krynn board game... and they're meant to weave in and out of each other,” said Schneider.

Schneider then clarified that if you play both, you can take your RPG characters to the board game and then back to the RPG. “Warriors of Krynn isn't your usual moving units and strategy. This is more of a strategy game that focuses on those elements but from a D&D perspective. You're still playing your characters, around the edges of battle, doing what's important to turn the tide of battle, all of the little things that thousands of lives might be riding on. And then once you've played that out you can then take that result back to [Shadow of the Dragon Queen] and have that result affect how your RPG continues.”

However, you do not need DLWoK to play DLSotDQ and vice versa. DLWoK can be played independently from the RPG DLSotDQ. Similarly, if you only want to play the TTRPG, it has instructions on how to handle the battles instead of switching to the board game.

Miniatures that come with DLWoK are the same scale as conventional miniatures, such as WizKids minis. So if you want to use the exact mini for your character while playing the RPG you can bring it right to the board game. The board game also comes with six hero miniatures you can use while playing if you don't have your own minis.

Choices that you make in DLWoK will carry through, but it's not a legacy board game. No cards or such are torn up or removed, but what you do in the board game affects the RPG if you're playing both.

Dragonlance: Warriors of Krynn is a cooperative board game designed by Rob Daviau and Stephen Baker. Back in April at D&D Direct, when asked if DLWoK could be used to stage large-scale battles in other iconic D&D settings, Ray Winninger, Executive Producer of Dungeons & Dragons, said yes, adding that if it does well they'll consider customized versions for other settings.

Pre-orders for the bundles can be placed through dndstore.wizards.com.
 
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Beth Rimmels

Beth Rimmels

gban007

Adventurer
First step: Say that something is problematic. Talk about it.
Second step: Ask for something to be changed, ignored or rewritten.
Third step: Encourage people not to go see, read or watch the problematic thing.
Fourth step: Remove entirely or silence the author or put him/her in prison.
Fifth step: Prevent something like this to be ever done again. (Here measures can be extremes as to execute the person or put a price on his/her head if you can't do it yourself.)

More or less what we see in Mein Kempf, 1984 and so many others.
There seems a big jump between the third and fourth steps, and I don't see anything up to and including step 3 as censorship - isn't it people exercising their free speech etc? Otherwise it seems to be giving a lot of power to the first speaker / artist - they are allowed to produce whatever they want, but no one is allowed to respond to it? I agree that fourth step onwards should not be accepted, but Boycotts and the like have always been something people have used, to show people's views on different matters.
Also, this sort of stuff has been happening throughout history, and I would argue that today's environment in many ways is more liberal than much of history in terms of allowing art to be published, especially with growth of self publishing, it is just that many aspects are no longer popular - but even given that, given art still exists, I think human history would suggest that people criticising and suggesting people don't consumer certain media hasn't had a chilling affect on the output of art.
 

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gban007

Adventurer
Read my reply to @AcererakTriple6.
You are at step 2.
You do not need to be yet a private institution. Simply starting step one and two might lead to censorship if you are convincing enough. Angry Mother movement almost destroyed D&D in my area during the Satanic Panic. It all started with only one misguided voice that was seeing something that was not. But she was convincing enough to convince a lot of people. Becoming a full private group with political reach is something that can be done. It has been done and it will be done over and over and over again.

Democracy needs the discordant voices to be truly a democracy. Without them, it is so easy to fall into totalitarianism...
That this is something to feared above all else.
Couldn't you argue that the Angry Mother movement as such is a discordant voice? Weren't they able to say what they wanted to demonstrate it is a democracy? Otherwise you seem to want to censor their voice instead.
 

mamba

Legend
The Dragonlance wiki claims that the smartest of the Gully Dwarves rules them, and even their most intelligent are incapable of counting beyond 1. And weren't they created by the Greygem just like the Kender? That would point at it being genetic, wouldn't it.
All dwarves were created by the Graygem, not just the Gully ones. Also, they have one leader, which makes them one tribe, so culture is not out

Not seeing anything about counting to 1 or any number "Their leader, the Highbulp, is the Aghar who is most accomplished at groveling his way out of any given situation." not that this is much better ;)
 

gban007

Adventurer
All dwarves were created by the Graygem, not just the Gully ones. Also, they have one leader, which makes them one tribe, so culture is not out

Not seeing anything about counting to 1 or any number "Their leader, the Highbulp, is the Aghar who is most accomplished at groveling his way out of any given situation." not that this is much better ;)
From further down on the page:

'Aghar communities are quite small. Most clans live in abandoned villages or in the wilderness in old mines or caves. Others live in slums, refuse dumps, or the sewer systems of large cities. When several clans live together, the strongest and cleverest becomes the local king, whose title is produced by adding the prefix "High" to his clan name. Each successive king often calls himself "the first" owing to the Agar's inability to count.'

Though I think it comes down to what is driving that inability - can they be taught?
 

There seems a big jump between the third and fourth steps, and I don't see anything up to and including step 3 as censorship - isn't it people exercising their free speech etc? Otherwise it seems to be giving a lot of power to the first speaker / artist - they are allowed to produce whatever they want, but no one is allowed to respond to it? I agree that fourth step onwards should not be accepted, but Boycotts and the like have always been something people have used, to show people's views on different matters.
Also, this sort of stuff has been happening throughout history, and I would argue that today's environment in many ways is more liberal than much of history in terms of allowing art to be published, especially with growth of self publishing, it is just that many aspects are no longer popular - but even given that, given art still exists, I think human history would suggest that people criticising and suggesting people don't consumer certain media hasn't had a chilling affect on the output of art.
Take this with a grain of salt. It is not an absolute. But there is a definite difference between: I do not agree with "X" and go check if it is as I say, and I do not agree with "X" and it should never happen again... (or change it, remove it yaddi yadda...).

IF you follow my other posts, I advocate to talk with the author and to get to understand. As long as a line of communication does not go as the first case above in this post, everything is fine. We do not all agree on things. It is when we advocate for the removal/ban/change/sanction of something that we are slowly censoring things. And censorship is always bad.

Couldn't you argue that the Angry Mother movement as such is a discordant voice? Weren't they able to say what they wanted to demonstrate it is a democracy? Otherwise you seem to want to censor their voice instead.
Yes, but that discordant voice was not trying to understand but to silence and ban something. There is a fine line between criticizing and censoring. They were not a discordant voice, they were a censoring voice. They were actively saying to us: We know better! We know what is best for you because you clearly do not have the maturity/wisdom/necessary thought process to think things through as you should and that is OUR way! See the difference? There was no communication, only the will to make something stop because of an ill conceived perception. And these mother were fine persons, but they were misguided. It took me a lot of efforts to counter their actions, a lot of presentations and for a 15 year old, it was not an easy thing. I was fortunate enough to have the approval of our priests and the head order of the monastery at the time. (We have a Trappist Monastery where I was serving mass in latin for them with our priest once a month).

So yep, censorship always starts small, and always tries to shut down what it finds "offensive" and "intolerable".
 

gban007

Adventurer
Take this with a grain of salt. It is not an absolute. But there is a definite difference between: I do not agree with "X" and go check if it is as I say, and I do not agree with "X" and it should never happen again... (or change it, remove it yaddi yadda...).

IF you follow my other posts, I advocate to talk with the author and to get to understand. As long as a line of communication does not go as the first case above in this post, everything is fine. We do not all agree on things. It is when we advocate for the removal/ban/change/sanction of something that we are slowly censoring things. And censorship is always bad.


Yes, but that discordant voice was not trying to understand but to silence and ban something. There is a fine line between criticizing and censoring. They were not a discordant voice, they were a censoring voice. They were actively saying to us: We know better! We know what is best for you because you clearly do not have the maturity/wisdom/necessary thought process to think things through as you should and that is OUR way! See the difference? There was no communication, only the will to make something stop because of an ill conceived perception. And these mother were fine persons, but they were misguided. It took me a lot of efforts to counter their actions, a lot of presentations and for a 15 year old, it was not an easy thing. I was fortunate enough to have the approval of our priests and the head order of the monastery at the time. (We have a Trappist Monastery where I was serving mass in latin for them with our priest once a month).

So yep, censorship always starts small, and always tries to shut down what it finds "offensive" and "intolerable".
Well, I can see your point, even if I don't fully agree - there are definitely differences in how people communicate / what they aim for, and if not careful there can be a slippery slope, but I don't think what Chaosmancer has been advocating for falls into advocating for removal / ban /sanction of something, more saying doesn't think it would be appropriate to create new art featuring certain tropes (for want of a better word) anymore - but isn't trying to stop people from doing so or from consuming the old material, is more recommending they don't create new material for x reasons, which I think is fair and not censoring.
 

Well, I can see your point, even if I don't fully agree - there are definitely differences in how people communicate / what they aim for, and if not careful there can be a slippery slope, but I don't think what Chaosmancer has been advocating for falls into advocating for removal / ban /sanction of something, more saying doesn't think it would be appropriate to create new art featuring certain tropes (for want of a better word) anymore - but isn't trying to stop people from doing so or from consuming the old material, is more recommending they don't create new material for x reasons, which I think is fair and not censoring.
You know that this is exactly what some totalitarian governments are doing right now. Do not even think of doing such and such or else...
What I am saying is: DO IT! If it does not sell, people will have decided for themselves. Talk about it, debate about it, but do not prevent it (as long as it is not a criminal thing like theft or bodily harm or something even worse along these lines).

A truly tolerant society will accept the discordant voice. It may not agree with it, but it will tolerate.
 




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