Dragonlance Dragonlance Brings New Options to D&D

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy. Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only...

As expected, Wizards Presents had Dragonlance announcements, starting with a release date – December 6, 2022 – and players will have several choices as to which Dragonlance product they buy.

Dragonlance - TRPG Standard Cover (Front) – Art by Cynthia Sheppard. .png


Like other adventures, Dragonlance: Shadow of the Dragon Queen, will have two editions: a mass market edition with a cover by Cynthia Sheppard, and an alternative cover edition featuring Lord Soth, only available through game stores. That latter cover, with art by Chase Stone, almost makes his helmet look three dimensional. The 224-page adventure will take players from 1st to 11th level.

Dragonlance - TRPG Alt Cover (Front) – Art by Chase Stone.png


Another of the new purchase options is one fans have been clamoring for – bundles of the physical book and a digital copy through D&D Beyond. Those who pre-order the bundle will get their digital copy on November 22, two weeks before the physical book is available. Unfortunately, the digital/book bundle only applies to the standard cover so if you buy alternative covers through your local game store, a digital bundle isn't available.

Dragonlance - Standard Bundle.png


Additionally, WotC is offering Dragonlance: Shadow of the Dragon Queen Deluxe Edition, which includes:
  • The physical book (Cover by Antonio Jose Manzanedo and Anato Finnstark)
  • The digital book via D&D Beyond
  • The board game Dragonlance: Warriors of Krynn
  • A DM screen
The deluxe edition will cost $154.98 and includes free shipping for the U.S., UK, France, and Germany.

Dragonlance Deluxe Edition – Outer Box – Art by Antonio José Manzanedo.png


Dragonlance is really D&D's setting for war, for massive conflicts, for these worldwide, sweeping, world-changing battles” Wes Schneider, Senior Game Designer for D&D and project lead for Dragonlance: Shadow of the Dragon Queen, said at a press event on August 16. “In this adventure, we're going to take players back to the storied War of the Lance where the forces of the infamous Tiamat, or Takhisis as she is known in Krynn, is marching her armies of evil dragons and draconian dragon folks and other evil humanoids against the people of Krynn, trying to take over the world.”

329834 – ch 1 opener – Art by Kieran Yanner.png


“In this adventure we're going to see the dragon army's incursion into Solamnia, which is a land of knights and heroes. The players will find themselves at the forefront of this battle in the defense of Solmnia against this evil wave of tyranny,” continued Schneider. “It's not just the fate of a town, it's not just the fate of your pocketbook. It's the fate of the entire world at stake in this.”

329847 – ch 2 opener – Art by Evyn Fong.png


Kate Irwin, Principal Art Director for D&D, then talked about demonstrating the expanse of Dragonlance to life through the artwork.

329862 – ch 4 opener – Art by Daarken.png


“It's not just plucky band of adventurers going off to do something,” said irwin. “The stakes are very high. So when we were talking about art for this, we asked how do we show that epic expanse of what can happen. Our chapter openers are always a big flashy part of the book so in this case instead of doing a single page piece of art, we're doing a double page piece of art. The artists who are doing the chapter openers were able to focus then on some personal stories and also that great, big expanse of war and see how this is different from other books.”

“We took aspiration from movies and famous photographs from World War I and World War II. The dragon where the adventurers are on top of the dragon was kind of inspired by 'oh, we captured a tank and now we're taking a picture with a tank'.”

329908 – Kansaldi on Dragon – Art by Katerina Ladon.png


“Another thing you don't often see in D&D stories is people riding dragons, partnering with dragons,” added Irwin while talking about what makes Dragonlance different. DLSotDQ features several images of dragon riders, sometimes leading armies.

329972 – Lord Soth on Death Dragon – Art by Kieran Yanner.png


When talking about a piece of art featuring knights from early in the adventure Irwin said, “I think there's something really relatable even though it's showing this big epic. Like I said, we were taking inspiration from movies like Saving Private Ryan or 1917 where you are involved in the characters that are in the movie, but you're also involved in feeling like a part of something so much bigger.”

That aesthetic ties into the design created by Bree Heiss, Art Director for D&D, for the board game, Dragonlance: Warriors of Krynn. “That Dragonlance through line, that small group fighting against the odds in a world at war is present in the board game, as well.”

For groups playing both the TTRPG and the board game, there will be places where you can switch from RPG to board game to play out a battle and then go back to the RPG. The board game comes with a few “plucky allies” that players can choose, and one such ally is especially dear to Heiss.

“I'm a huge Dragonlance fan, in case that isn't obvious, and I always imagined myself as a Knight of the Rose and I got to, as we were making the figures for the game, I got to have a little bit of input,” said Heiss, “and we wanted our Solamnic knight to be maximum tall, like [Game of Thrones'] Brianne of Tarth, so strong and so big, and I'm so ready to play this. The horns on her helm, she would place [in real life] at 6'5”, 6'7” – she's gonna stomp.”

Iconic Dragonlance villain Lord Soth appears in the adventure, riding a Death Dragon, a new type of undead dragon. Schneider commented that even if people don't know Lord Soth from dozens of stories and adventures that they know him from the Monster Manual.

“Lord Soth is D&D's iconic Death Knight, and when we knew we were returning to the world of Krynn and the Dragonlance campaign setting, we knew we had to have one of D&D's most famous villains central to the threat,” said Schneider.

329899 – Captain Hask – Art by David Sladek.png



Draconians were also re-conceptualized for DLSotDQ to clearly distinguish them from dragonborn and other bipedal lizards in D&D. It also plays up the fact that in Dragonlance evil chromatic dragons have been stealing metallic dragon eggs, manipulating them with magic, and turning them into Takhisis' evil foot soldiers. This has both weakened the forces of good and made the adult good dragons hesitate because they'd be fighting their own children.


Warriors Of Krynn Box inside Deluxe (front) – Box Art by Dominik Mayer.png


DLSotDQ also contains a gazetteer. The focus is on eastern Solamnia, though, so don't expect a deep dive into Krynn. A poster map also comes with the book. DLSotDQ is a complete story, not beholden to the novels or prior adventures. Schneider compared it to the new Star Wars TV shows in that you know the beloved heroes are out there doing things but DLSotDQ focuses on different characters in a different region.

Warriors of Krynn inside Deluxe (back) – Box Art by Dominik Mayer.png


DLSotDQ and DLWoK fall “very early in the War of the Lance, early into the invasion of western Solamnia,”said Schneider. “Stories have been told about the major offenses from the middle of the continent further to the west. This is a new story about the very first launch the red dragon army does into Solamnia, an early forey with specific plots and goals to bring a devastating weapon to bear.”

“You're getting not just this massive, epic, D&D narrative adventure in the RPG experience but you also have the Warriors of Krynn board game... and they're meant to weave in and out of each other,” said Schneider.

Schneider then clarified that if you play both, you can take your RPG characters to the board game and then back to the RPG. “Warriors of Krynn isn't your usual moving units and strategy. This is more of a strategy game that focuses on those elements but from a D&D perspective. You're still playing your characters, around the edges of battle, doing what's important to turn the tide of battle, all of the little things that thousands of lives might be riding on. And then once you've played that out you can then take that result back to [Shadow of the Dragon Queen] and have that result affect how your RPG continues.”

However, you do not need DLWoK to play DLSotDQ and vice versa. DLWoK can be played independently from the RPG DLSotDQ. Similarly, if you only want to play the TTRPG, it has instructions on how to handle the battles instead of switching to the board game.

Miniatures that come with DLWoK are the same scale as conventional miniatures, such as WizKids minis. So if you want to use the exact mini for your character while playing the RPG you can bring it right to the board game. The board game also comes with six hero miniatures you can use while playing if you don't have your own minis.

Choices that you make in DLWoK will carry through, but it's not a legacy board game. No cards or such are torn up or removed, but what you do in the board game affects the RPG if you're playing both.

Dragonlance: Warriors of Krynn is a cooperative board game designed by Rob Daviau and Stephen Baker. Back in April at D&D Direct, when asked if DLWoK could be used to stage large-scale battles in other iconic D&D settings, Ray Winninger, Executive Producer of Dungeons & Dragons, said yes, adding that if it does well they'll consider customized versions for other settings.

Pre-orders for the bundles can be placed through dndstore.wizards.com.
 

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Beth Rimmels

Beth Rimmels

Stormonu

Legend
Would that mean that the book, suddenly being offensive should be banned? Burned? Hell no! Mein Kempf, though one of the most disgusting book ever written, is still printed and sold. Keep the book, sell it and use it as a thing to show what can happen when society changes, slides off or whatever. And I will end on this thing:" What we find revolting today might become quite acceptable in a single decade from now."
Nah, don't agree with this sentiment. There are just some things that don't need to be tolerated at all, ever. But I will not go further down that rabbit hole.
 

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When we are talking about political correctness and the different sensibilities my suggestion is if we really we want to help to create a better world then we have to promote the respect for the human dignity.

In the fiction the villains can do really horrible actions, but there there is a serious difference between a horror story, for example, where the the moral says that sin leads to punishment, or the intention is the Overton window. "Schindler's List" is a movie what tells horrible things happened in the real life almost a century ago, but the intention is to report these, to avoid it might happen again.

Accidental offenses or honest mistakes are possible some times, but I guess here we have to know when to forgive.

* In my game the gullys can count more three, but only in their language, they don't remember the words in common language. And they aren't too dumb, because then they couldn't survive raids by hobgoblings, bugbears, undeads and other hostile creatures. (Even if they are too clusmsy as slaves, they could be "farmed" as food). Their cultural level is very low, but it is not a "genetic flaw" but by fault of unlucky social circumstances, closer to the stereotypes about rednecks and hillybilly (if you allow me to use these words).

And the kenders aren't too childlike. They aren't kleptomaniacs, they don't enjoy with forbidden actions as robbery, but they are more "compulsive collectors". Some time the bad fame about things what disappear and later these appear in their pockets is totally true, even when these kenders are really innocent. The reason is some times when kenders are exploring, they go to the Feywild for a little time, even when they didn't realise at all. For this time in the Feywild within the Krynnspace these are "chosen" by special kamis or spirits, a haltija, a wicked version of shoulder guardian angel, and this is a bless and a curse. The haltija protects the kender with "good luck" to survive menaces and challenges, but also this likes to create troubles to have fun with the kender (because this is their way to "gather" glamour).
 

Nah, don't agree with this sentiment. There are just some things that don't need to be tolerated at all, ever. But I will not go further down that rabbit hole.
Nope. I refuse to thought police. Dunno about you, but knowledge and history are something I will never agree with destroying.

We have to document evil, in all it's forms, so that we can RECOGNISE it. Good people (of whatever stripe) often have trouble detecting evil when it wanders in of the street and starts setting up shop. “Those that fail to learn from history are doomed to repeat it.” is not just a quote, it's a warning.

Now, ADVOCATING such things? Publicly grouping up and espousing such as a good idea? That's right out.

On the bright side, most of the nazi's of whatever breed are all identifying themselves on permanent public record, so I'm happy. More historical data to make use of in the future.
 

Whizbang Dustyboots

Gnometown Hero
Some authors write novel about murderers and are not murderer themselves nor are they part of a police department. You do not to have dine something bad ro write about something bad. Research in writing is a thing.
You either do not understand my point or are willfully misunderstanding it. In either case, you are arguing against something I wasn't saying.

Again: There is no such thing as an "apolitical" work.

There can be works that match your political worldview so that you don't notice the politics of the work, but artists are the creator gods of their universes. When they say that their world exists in X way, they are making a political decision, whether one likes (or notices) those politics or not.
So no, a writer does not always put himself in the book or his/her personal view of the world in a book.
The politics of a work do not have to inevitably mirror that of the creator. But there are politics in every work.
 

You either do not understand my point or are willfully misunderstanding it. In either case, you are arguing against something I wasn't saying.

Again: There is no such thing as an "apolitical" work.

There can be works that match your political worldview so that you don't notice the politics of the work, but artists are the creator gods of their universes. When they say that their world exists in X way, they are making a political decision, whether one likes (or notices) those politics or not.

The politics of a work do not have to inevitably mirror that of the creator. But there are politics in every work.
Of course there are. There is such thing as entertainment work that do not push a political agenda. Writing about a political event (fictional or not) might even be apolitical in and of itself. It all depends on how you write about it and the goal you desire to achieve.

While political can be a driving part of a novel, it does not mean that the author wants to push its agenda or refute it. It can be used as a background for a novel or whatever. Not everything you find in novels are trying to push a view on its readers. The vast majority of people read a novel to be entertained. Not to get their world views changed. Art is art and whole some artist can and will push their agenda through their work, it is not norm. And usually, those that start doing it, usually sell very copies of their work.
 



Micah Sweet

Level Up & OSR Enthusiast
Yeah, it is. It's just reinforcing a political agenda that you think of as "the way things obviously are."

It's like the old cliche of a fish not noticing water.
You can't push an agenda unintentionally. You can present one without thinking about it, but pushing it requires intent, and intent matters.

Speaking of agendas, at this point I'm starting to wonder if some folks here are just trying to persuade others into being ashamed of enjoying the old books. Is that what's happening here? If not, I apologize, but then I'm unclear about the goal.
 

Can we start a new thread about the semantics of politics in modern media, and maybe get back to dragonlance? I mean, it was fun and all, but nobody agrees and it's frankly starting to smell like the SOS.

I personally think there was something akin to the "Mercer Effect" with dragonlance in the original setting. The novels set expectations, and when the RPG didn't hold up to that... It lead to problems. The original modules even made it worse by expecting certain characters to be involved with certain events, with it actually written in to make sure the rails NEVER came dislodged.

When I ran dragonlance, I made sure the players were just about as far from the original characters as possible to prevent this: They continued into the dark forest, met the unicorn forest keeper, and reawakened a druid to start with. That fixed the healing magic issues without breaking the "first cleric" rule. The fact the druid was also a kender was just pure fun.

Generally, they had to deal with a half ogre villian that they just could not get a grip on ending. His entire attitude was "Why do you keep following me and wrecking everything EVERY DAMN TIME?" They we're never even looking for him. They just happened to be there. When they finally killed him on a battlefield, he came back as a deathknight and was even worse.

Ah, good times.
 

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