WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December. World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons. Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict. Heroes of...

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

log in or register to remove this ad

Some deities can be evil in D&D worlds, but I don't want maltheism* from the real life in my games.
*(Opinion about God to be evil)

In an episode of Star Treck the characters accidentally traveled to the past, and then accidentally altered the History. To fix this and avoid a worse fate, an innocent person was allowed to die in an accident. Is evil anybody who kills a child, but knowing this child was going to become a serial killer in the future?

The strategy by WotC is suggesting some ideas, but the worldbuiling has to be mainly the players themself, at least to avoid controversies about continuity, and because some players like to add their very personal touch.

If the Cataclysm was a tragedy then I don't want to imagine what happened in Zivilyn


Now one of the crazy ideas is the destruction of Zivilyn created a new demiplane, and this is a "hell on earth", suffering an endless war, like a little brother of Acheron. Allow me to explain it. It was destroyed by a massive destruction weapon, but the fate was worse than the death. The goal of this "sacrifice" was all the souls of the people killed by this attack would be sent to the Abyss. The plan worked but not totally. When those souls arrived to the Abyss, there were too innocent to be there, their "karma" wasn't enough tainted, and then something happened. That zone broke away from the Abyss to become a more neutral demiplane, something like the dark domains from Ravenloft setting, but without the dark lords.

Later that demiplane was discovered and conquered by dragons and other factions, and the war for the supremacy hasn't ended yet, but now the overlord dragons are the rulers of the main regions. There are also spider-dragons, and fire and frost dragons, even before the summer of Chaos, as if this was a space-time anomaly.
 

log in or register to remove this ad

Remove ads

Remove ads

Top