DL11 Dragons of Glory
I only bought one of the original DragonLance modules, but it was awesome. So awesome that it got its own computer game.
http://en.wikipedia.org/wiki/War_of_the_Lance_(video_game)
I don't think that any of us really wants tons of new Rule books each year, personally I would much rather have a small number of rule books a medium number of supplements (complete elves, the rouge handbook, "what to do with pesky orcs" guide that sort of stuf) and lots of good advantures modules, I like crafting my own world like the next guy but like 99.9% of the western world I don't have the time to do it so quality modules are it.
Most D&D games got plenty of dungeons (one might say too much dungeons) but of them don't have enough dragons and lets face it, we are talking about Dungeons & Dragons and we need to give dragons some love...
P.S.: yes I know, I can play the original modules, that I can find on ebay... but I do not like 1st and 2nd editions, and I would like something official, and maybe more modern. I would be great to let Tracy Hickman do the work, but I have a lot of faith in Cam Banks, Dragonhelm and the others guys of DLNexus.
I'd like to see Dragonlance done as a "Legacy Adventure Path". I think it'd be a perfect fit for a multi-pronged approach in attempting to appeal to old and new players alike.
The obvious choice would be a reboot of the War of the Lance, but personally I'd like the timeline to be set in one of the Dragon Wars, where there is less canon and fewer novels.
Both of you?
Sorry, but I actually don't think there are that many people who like Dragonlance. Or actually can stand Dragonlance having any influence on the new edition at all.
You could also do something like have a player's section of the module - background info and such. It would also pad the page count. 32 page modules never seemed to make too much sense for me, they aren't very profitable for the company that makes them, but they aren't a very good deal for the buyer, either.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.