I don't think this has been officially stated, but it usually becomes apparent once you look at a dragon's CR and then look at what it can actually do.
This was definately the case in 3E, and is apparently still the case in 3.5E, though they bumped up the CRs a little in 3.5. Granted, the nerf to haste probably makes dragon-slaying a little easier in 3.5 (since the dragon generally can't attack and, say, teleport in the same round now).
One of the more extreme examples of this is the Very Young Red Dragon, which is CR 4 in 3.0E The VY red dragon has about 100 HP, an AC close to 20, a 4d10 breath weapon, flight, and does enough melee damage to drop a 4th level frontliner in one round; this is probably a case where a 4th level party that was actually prepped for it would die anyways. 3.4 bumps the VY red dragon's CR to 5, probably in acknowledgement that beating it without 3rd level spells (or a high-level archer) seems nigh-impossible.