Dragons Through the Editions: An Analysis

Reynard

aka Ian Eller
Supporter
Dragons are the iconic monsters of the D&D game. It could be said that as dragons go, so goes D&D. So, let's take a look at dragons from each AD&D, AD&D 2nd Edition and D&D 3rd Edition (3.5 version) and see how the game has changed in relation to these iconic beasts. And as long as we are talking about icons, we'll be looking at the most iconic dragons of the: the great red wyrms.

In AD&D

The huge, ancient red dragon in AD&D has 11 HD, 88 hp, an AC of -1, a THAC0 of 10, 3 attacks doing 1-8/1-8/3-30, firey breath that can be used 3 times per day and does the dragon's current hit points in damage, and the possibility (40%) of being able to use magic spells. It has no special resistance to magic (but saves as a 22nd level character) and can be hit by normal weapons. It's fear aura affects only up to 5 HD creatures or characters.

In AD&D 2nd Edition

The great wyrm red dragon of 2nd edition has 23 HD, 102 hp (average), an AC of -11, a THAC0 of 1, 3 basic attacks that do 1-10+12/1-10+12/3-30+12, 5 optional attacks types, firey breath that can be used once every 3 rounds and does 24d10+12 (144 average), and the ability to cast up to 5th level magic user spells and 2nd level priest spells as a 24th level caster. The dragon's innate spell resistance is 65% and it makes saving throws as a 23 HD creature. It is immune to normal missile attacks. It has some fire based spell like abilities, as well, and its fear aura can potentially affect any creature up to 22nd level/HD with a -4 penalty to the saving throw.

In D&D 3rd Edition

The 3rd edition great wyrm red dragon has 40 HD, 660 hp, an AC of 41, an attack bonus of +49 and a total of 8 potential attacks (as with the 2nd edition dragon) with the primary 3 attacks doing 4d6+8/4d6+8/4d8+17 (not counting the potential for power attack), firey breath that can be used every 1d4 rounds and does 24d10 (132 average) damage. It casts spells as a 19th level sorcerer with access to some cleric spells and has a Spell Resistance of 32 and Damage Reduction of 20/magic (making it essentially immune to normal weapons). It's fear aura can potentially affect creatures of up to 39 HD, though creatures of 5 HD or more suffer a relatively minor effect. Like the 2e dragon, it has a small selection of spell like abilities that are geared toward out of combat activities.

Looking At the Numbers

It is hard to directly compare the dragons, because they don't exist in a vaccum – the rules regarding characters changed between editions as well. This fact makes the 1st Edition to 2nd Edition leap the most notable, because there was a relatively insignificant change in character effectiveness/power between those two editions while there was an enormous power increase in the dragon. The 1E dragon was a foe suitable for mid level adventurers, a pit stop on the way to fight demons and liches. By contrast, the 2E dragon is a challenge suitable for much higher level characters – even a high level fighter with magic weapons will not be guaranteed to hit the 2E dragon every swing. Neither 1E nor 2E have a system for identifying which level of characters a particular monster is supposed to challenge.

The 3E dragon is built around the 3E characters and the Challenge Rating system of 3E. by the book, the Great Wyrm Red Dragon is intended to be a moderate challenge for 26th level characters and a difficult encounter for 22nd level characters (and is not recommended for characters under 20th level at all – though one would suspect the dragon was in fact used against lower level parties). While it has an extremely high number of hit points compared to the dragons of previous editions, 3E PCs also have a much higher damage potential (especially once level-appropriate magic items are factored in), and while it does more damage than its 2E counterpart (significantly more if things like Power Attack are factored in) 3E PCs have more hit points than their 2E versions, especially at higher levels (since 2E PCs stopped getting hit dice and con bonuses to hit points at 9th level).

What it Means

The 1E to 2E power increase, relative to player characters, of dragons indicates that the intent was to move the dragon to the upper end of the threat spectrum, to make it more than a stepping stone on the way to the more powerful creatures of the outer planes. Given the dragon's iconic position in the game, and fantasy in general, it seems a worthy goal. The shift to 3E is a little more difficult to parcel out, given that so many benchmarks by which we could measure character and/or monster effectiveness changed as well, but if one compares the great wyrm red dragon's Challenge Rating to that of other creatures in the Monster Manual, we find it at the top of the heap, with even the very powerful evil outsiders – Pit Fiends and Balors – well behind it. If anything, then, it appears as though the 3E dragon was built to maintain the place made for it in 2E or to even increase its standing among the gravest threats the PCs can face.
 

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One thing that jumps out at me is the 3e red's 19th level spellcasting powers, compared to 5th in 2e. In play I've found that red's spell powers are so overwhelming they end up as "spellcasters with dragon abilities", not vice versa, which in practice destroys the whole point of the monster.
 

How do 2E Balors and Pit Fiends stack up against the 2E Red Dragon?

I know they got a boost from 1E. Seems like that would be a useful point of comparison.
 

i am surprised by my own feelings on this analysis. ideally, i always thought that (adult) dragons belonged to the high end of monster powers... but then you mention how in AD&D there were fiends and some undead monsters that were more powerful, and that certainly has its charms, too, given their otherworldly nature.

i don't have my books with me here, but maybe you do: is it the case that monsters that are more powerful than dragons in AD&D 1e are all planar, or undead, or otherwise non natural creatures?
 

Stoat said:
How do 2E Balors and Pit Fiends stack up against the 2E Red Dragon?

I know they got a boost from 1E. Seems like that would be a useful point of comparison.

For Perspective – the Pit Fiend Through the Editions

The pit fiend:

1E - AC -3; HD 13; 2 attcks (5-8/7-12); +2 weapons to hit; MR 65%; regenration; lots of at will spell like abilities plus a fear aura and 1/day symbol of pain.

2E - AC -5; HD 13; 6 attacks (1-4x2/1-6x2/2-12/2-8); +3 weapons to hit; MR 50%; regeneration; mosly the same spell like abilities and the fear aura is a little weaker.

3E – AC 40; HD 18; 6 attacks (2d8+13x2/2d6+6x2/4d6+6/2d8+6);Dr 15/good and silver; SR 32; regeneration; spell like abilities (the list is adjusted some with a heavier combat focus); fear aura.

I'd say the first two editions' pit fiends are comparable, with more shuffling of abilities and focus than an outright increase in power, while the 3E pit fiend gets a major combat boost. Again, this is relative to the PCs in 3rd edition.
 

S'mon said:
In play I've found that red's spell powers are so overwhelming they end up as "spellcasters with dragon abilities", not vice versa, which in practice destroys the whole point of the monster.

Thats a problem with 3E magic, not dragons having spellcasting.

As you likely know 3E magic was just too powerful at higher levels as no amount of melee can match the effectiveness of a high level spell. SO the dragon was always better off when it casted spells instead of using melee attacks. Its breath weapon wasn't worth using as at that level the whole party was likely immune to it anyway.

Fix spellcasting and then you have no problem with dragons that can cast spells.
 


frankthedm said:
Did that not take a splat spell to accomplish other than the mage using shapeshift?

Yes but if I remember right that spell was reprinted very often.
And even without it, a fully charged protection spell coupled with flame shield if applicable absorbed most, if not all of the breath weapon and unless the DM had a lucky hand when rolling the recovery time the dragon might not have the chance to use the breath weapon a second time as high level combat was very fast.
 

Derren said:
Yes but if I remember right that spell was reprinted very often.
And even without it, a fully charged protection spell coupled with flame shield if applicable absorbed most, if not all of the breath weapon and unless the DM had a lucky hand when rolling the recovery time the dragon might not have the chance to use the breath weapon a second time as high level combat was very fast.

What I find interesting is that the 2E dragon breaths for more damage than the 3E one, despite the fact that the 2E PCs have lower hit points and the 3E dragons have much higher potential damage with all their other attacks (given their high hit bonuses and the use of power attack). In 3E, it seems as though the breath weapon -- the most iconic of dragon abilities -- gets marginalized (until Draconomicon, which did some really cool stuff with meta-breath feats).
 

Derren said:
Thats a problem with 3E magic, not dragons having spellcasting.

Fix spellcasting and then you have no problem with dragons that can cast spells.

Okay first off let me declare that I hate the DnD magic systems (all additions)
BUT

what's wrong with a hyper intelligent, near godlike uber-monster sitting back and using spells to protect itself whilst conserving its melee attacks until it is desperate?

Yes the image everyone has is of St George {submit alternate hero name here} charging in against the fiery breath of the dragon smiting with sword and spear - but then I note that dragon is dead, most likely of a lower age category and thus not the uber-beast being discussed here...
 

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