Olgar Shiverstone
Legend
4E: simplifying D&D rules ...
Well, the rules are simplified. It's just the combination of rules and exceptions that gets complicated.Olgar Shiverstone said:4E: simplifying D&D rules ...
Stalker0 said:I'm going to murky the waters even more...what if forced movement is involved?
If a pc gets pushed adjacent to a dragonshield, can they now shift away?
osmanb said:However ... unless I explicitly explain what's going on (rules-wise) to the players, how are they EVER going to understand this distinction. If I was a player, and didn't have a grasp of the set of rules that the DM was using to arbitrate this power (especially because it can only be used once / turn), it's going to seem like the DM is just randomly denying people attacks at his whim, depending on the phase of the moon. I guess I can try to explain it in-character, but I'm still a little concerned.
As for my last question (re: exactly what kinds of movement trigger the power) ... I guess I find it odd that the power allows them to pursue a fleeing opponent (but only if that opponent escapes via shifting!), and allows them to evade an approaching opponent (but only if that opponent approaches NOT via shifting!)... Again, with the subtlety of the triggers (interpreted strictly as written), players have no hope of understanding the mechanics of the power. And if the game (as other threads repeatedly stress) is about making smart tactical decisions ... it's sort of unfair when the rules that govern those tactics are completely opaque.
osmanb said:I understand that it only happens once per turn, and that helps the players overcome the ability, but not because they're making smart tactical decisions. It just lets them bypass a limitation of the power by luck. My real problem is that the primary ability of Dragonshields is this power, and the rules that govern it are incredibly complex to understand. I'm not talking about the DMs position - I understand all of the rulings and intricacies of the power at this point. I'm talking about the player that isn't privy to that information.
Seriously, unless I flat out explain the intricacies of this power to my players, they're going to feel crippled by lack of information and understanding. They're also probably going to punch me in the face.
osmanb said:Paladin (also nearby) shifts into melee with the DS. ... DM does nothing, because the silly triggering rules don't allow him to shift away in this case. Okay ... players conclude that maybe the power only works once per encounter. Rogue circles around and gets into flanking position with the Palading. The DS shifts away.