Dragonslayers: After the second dragon

Round 1
The Dragon swoops down to within 15 feet of the side of the ship, and stays 10’ ft above
the deck. Velsouvous has no chance for attack this round. Aphram takes 3 shots the first glances off its scales, leaving a long scratch against the shiny surface, the second ripping through its wing, and the last bouncing from its armored breast. Kel’leth waits till the dragon is close and casts a dark rose colored blast of energy pouring from his hands, washing harmlessly over the dragons scales. Kylala’s shot splashes against the dragons face etching pits into the scales of its face. The captain misses badly, his bolt barely striking its body. He reloads. Makla steps over to a weapons locker and pulls out 2 crossbows and loads one. No way am I going to hit it, anyone want a shot?
The Dragon swoops by the boat drawing even with Kel’leth and Velsouvous unleashing a torrent of flame at them both. Grim watching for the deep in breath, shields them with a prayer. The Line of fire defects harmlessly away from the boat. A Wall of Wind now stands between the dragon and the ship, the fire having revealed part of its position. The Great Beasts eyes lock with Kel'leth but he shrugs them off. The Dragon continues past the ship, and is now 5 feet behind the boat, and nearly level with the upper deck. Hond’s first shot strikes true, but the non magical bolt barely penetrates the dragon’s hide.

Ooc: Hond lost his readied action due to fear, Aphram totals 21, 29 (hit 13 dmg) 18, Kel’leth hit failed to penetrate SR(18total) makes a will save 21 , Kylala hit, 2 dmg ignoring SR, Captain 12, Hond 29 and 17 non confirmed critical, (2 dmg after DR) 15
Dragon –17 hp
Initiatives: Velsouvous 21, Aprham 19, Kel'leth 16 Kylala 14, Grim 13, Crew 12, Dragon 10, Hond 7
Grim it is flying out of reach of the water, but enlarge would help fighting it from the deck – but there are only a few places where you wouldn’t be squeezed (-2 to hit, -2 AC, ½ move) by the masts, barrels, and rails. Your wall can be up to 60 long 30 high and is bendable you had to put a 15x10 section where I drew it to be sure of blocking the fire where is the rest of it?
Kylyea: the Dragon comes right by you, did you still want to move?


Code:
.w/\w.
w/..\w    
|o.Ho|    water, Hond,  sand 
|....|    
|.nn.|    foremast 
|M...|    Makla 
|.xxK|    Kylyea ? 
|.xx.|    
|.G..|    Grim 
|.nn.|    mainmast
|..A.w    Apraham, Wind Wall 
|.VKow    Velsouvous, Ke’leth
|=C=ow    ladder, captain, ladder, barrel
|uuuu|    
|uuuu|
|uTTu|   
........
........DD    Southbound Dragon
........DD
 
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OOC: No, no need to move if it is coming right by where I am. As a note, Acid Splash does not allow Spell Resistance, its why I used it instead of hiding, and did a called shot to the eyes figuring the harder to hit Eyes would get less DR then the scales.
 

(OoC- Windwall shaping- Grim wants it to wrap around the Mainmast, protecting that, but is this possible to do and still have the [i'm assuming those are 5 foot squares] to the left and right of the mainmast wind-free? Or at least just the right side? As for height, Grim would like for it to be the full 30' high- this will protect more if the dragon tries to breath down from atop. Basically, I guess just where you have it going now, and up to the diagonal left, wrapping around the mainmast, through the square that Grim is in, and continuing in the diagonal line to the left side of the ship. Here, let me try the code thing and I'll just draw in where I'm speaking of.. This protects the masts, and creates a nice diagonal line that Grim can step on either side of - depending on the dragon's approach - that will shield him from it's breath.)
Code:
.w/\w.
w/..\w    
|o.Ho|    water, Hond,  sand 
|....|    
|[COLOR=DarkSlateBlue]www[/COLOR].|    foremast -wrapped in [COLOR=DarkSlateBlue]windwall[/COLOR]
[COLOR=DarkSlateBlue]w[/COLOR]M...|    Makla 
[COLOR=DarkSlateBlue]w[/COLOR].xxK|    Kylyea ? 
|[COLOR=DarkSlateBlue]w[/COLOR]xx.|    
|.[COLOR=DarkSlateBlue]G[/COLOR]..|    Grim and [COLOR=DarkSlateBlue]windwall[/COLOR] in same square
|.[COLOR=DarkSlateBlue]ww[/COLOR].|    mainmast - wrapped in [COLOR=DarkSlateBlue]windwall[/COLOR]
|..A.[COLOR=DarkSlateBlue]w[/COLOR]    Apraham, [COLOR=DarkSlateBlue]Wind Wall[/COLOR] 
|.VKo[COLOR=DarkSlateBlue]w[/COLOR]    Velsouvous, Ke’leth
|=C=o[COLOR=DarkSlateBlue]w[/COLOR]    ladder, captain, ladder, barrel
|uuuu|    
|uuuu|
|uTTu|   
.......[B][COLOR=SeaGreen]S     Grim's Spiritual Weapon[/COLOR][/B]
........DD    Southbound Dragon
........DD

Ahh, guud! Grim thinks to himself as he sees his wall of wind deflect the flying lizard's breath. 'Dis one spits fire.. guud to know! Seeing that beast is intent on burning/destroying the ship, Grim takes note of it's approach and makes sure to position himself on the other side of the windwall, he sticks one hand over his chest, and the other arm straight out at shoulder level, palm open towards the Dragon as he yells out "Great Grishnaak, show this beast your fury!" A crackling sound is heard, and by the dragon's rear end, springs into existance a Greatsword made out of force-energy and attacks the dragon.

(OoC- Grim casts Spiritual Weapon- SR applies (Caster level check: 1d20 +6 [any modifiers, or just the +6 from my caster lvl?] ) If passes attacks this round and then for 6 more rounds on my turn with full effect. If fails, it's useless, lol. Attack: +7 (BAB + Wis Bonus), Dmg: 1d8 +2 Force Dmg, 19-20x2. Also, like implied, Grim will take a 5 foot step to either side of the windwall so that he is protected from the dragon's breath by it, depending on what angle the dragon approaches from.)
 


Kylala

Kylala readies her little acid ball spell once more, aiming it again for the Dragon's eyes, and waiting for it to come into range again. She also does her best to blend in with the rest of the ship, not really wanting to be seen by the beast.

OOC: same as last time
Hide +15 (will this allow for a sneak attack since the effective range is only 30 feet?)

holding her Acid Splash Spell till it is within range
(called shot)[ Attack 7 + 1D20(1D3 damage)]
 

Velsouvous grabs a crossbow and takes up a position where he can duck through the wind wall. Once in position he loads the crossbow and fires when the dragon does not seem to be in range to attack on the current round. If the dragon seems to be in range to attack, Velsouvous readies to duck through the wind wall.
 

Aphram will move to get a clear set of shots against the dragon, calling out the direction, height and so-on to Ke'leth.

OOC: Full round attack w/ rapid shot: +13/+13/+8 (1d8+7), bow is magic.
 

Round 2 :

Aphram steps sidewise and launches a hail of arrows, one of which finds its mark. Velsouvous moves over to Makla and grabs the crossbow, ducking through wall (north) as the dragon circles back over the deck. Kel’leth turns to face the dragon and unleashes another blast of the rose colored energy this one barely catches the tip of the dragon’s wing, but it leaves much of the wing blackened and dull in color. The beast roars in pain. The conjured great sword crackles against the dragons hide, intensifying the glittering motes on the creature’s scales, but then passing through the dragon as if the sword was an illusion.

The Dragons wings beat as it turns a wide circle, it swoops back across the deck, its injured wing folded slightly to avoid hitting the mast, as it closes on the ship Kylala ducks out from hiding behind the rail and a second orb strikes its face again, burning deeply into the pits left from the last shot. Its scales sparkle brightly as it dives through the wall, 10 feet above the deck. The Dragon’s long neck stretches down and it tears a chunk out of Kel’leths shoulder, nearly sending him to his knees. The captain fires wildly, the dented bolt bounces off and falls to the deck. Its eyes lock with Aphram but his finely honed mind shrugs off the promise of death waiting within. It swoops past the ship with tremendous speed, and reaches a point no less than 70 feet from the deck of the ship. Honds shot from mid range catches the dragon again, only scratching its scales.


OOC: Aphram 23, 27(hit,damage 12), 19 ; will save 27 vs gaze. Kel’leth touch attack hits AC 14, SR check 28, 30 damage, Grims SR check 14+6 = 20 fails, Kylala delays until dragon is in range – initiative changes to 11. Hide 15+15 = 30, opposed spot 12 + 14 = 26; touch attack hits AC 11, damage 11 hp (Sneak attack), Captain delays, attack AC 17 miss. Dragon hits 15+15-2 (Squeezing)-2 (cover), AC 26, damage with Power attack 19 hp. Hond AC 25, 1 damage (after DR)
Dragon @-71 hp
Initiatives: Velsouvous 21, Aprham 19, Kel'leth 16, Grim 13, Makla 12, Kylala 11, Captain 11, Dragon 10, Hond 7



Code:
....w/\w.
...w/..\w    
...|o.Ho|    water, Hond,  sand 
...|....|    
...|[COLOR=Navy]ww[/COLOR]m.|    foremast –only partially in windwall
...[COLOR=Navy]w[/COLOR]....|    Makla 
...[COLOR=Navy]w[/COLOR]Mxx.|    
...|[COLOR=Navy]V[/COLOR]xxK|    Velsouvous, Kylyea
...|.[COLOR=Navy]G[/COLOR]..|    Grim and windwall in same square
...|.[COLOR=Navy]ww[/COLOR].|    mainmast - wrapped in windwall
DD+|.A..[COLOR=Navy]w[/COLOR]    Dragon, + 70 feet  Apraham, Wind Wall 
DD+|..Ko[COLOR=Navy]w[/COLOR]    Dragon, + 70 feet  , Kel’leth
...|=C=o[COLOR=Navy]w[/COLOR]    ladder, captain, ladder, barrel
...|uuuu|    
...|uuuu|x
...|uTTu|x   
...........S     Grim's Spiritual Weapon
 
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"I don't think it likes you," Aphram says to Ke'leth as he nocks another arrow and let's fly.

OOC: Full round attack w/ rapid shot: +13/+13/+8 (1d8+7), bow is magic.
 

spells remaining 3/4, 27 HP, 16 Defense

Kylala gives a small yip of excitement at seeing how effective her spell had been. She knew next to nothing of magic, only play acting really, and here she was hurting a real live dragon. The nimble little thief darts forward to hide low against the inside of the ship railing closeest to the Dragon as stealthily as possible. Once she was down behind the relative cover, she starts humming another melody, one that might be able to hurt the dragon more, if she could touch it directly.

OOC: move sliently/hide +15 to get to the railing close to Kel'leth
then cast shocking grasp.
 

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