Dragonslayers: After the second dragon

"Oh aye, I'm feeling chipper indeed. I believe I am ready to go if your companions are prepared as well. While we wait for them, why don't we poke around where the snake attacked and see if we can find how it got in. I'm going to wake Squeak up and ask him what he saw."

Mero takes his sleepy bat out from the folds in his robes and starts speaking gibberish to it."Squeak, whatchaseein'las'night? Biggumsnakesgetsinhow?"

OOC:
[SBLOCK]
First, going to Speak With Familiar and find out what Squeak saw before I woke up, and if he saw the snake enter the cavern.
Then going to search around the bed where he first saw the snake, including checking the open locker.
[/SBLOCK]
 

log in or register to remove this ad

Oy tahnks! The young human gathers up the snake and hauls it off.

Kylala’s body is taken to the crypts in the temple of Maaluma, for burial

Mero:
Iwascatchinyummybugs o’r dawatter, smallnoiseby doorvoicelike. DenSawbigsnakeby h’rbed. Dinah seeitcomein.
On investigating the open foot locker, you notice a strange but familiar herbal smell. It is Dra – a fungus when mixed with spider venom, is used to make the rare and expensive Dra sleeping poison. In fact, made by you. a while back you sold it to the town guard, at least 3 doses. The Derro clan makes poisons, but you haven’t seen them use Dra poison before.


OOC: Mero craft alchemy 13+17 =30
 
Last edited:

"If it comes to the point that we cannot unblock the passage, we should return to the surface and seek out it's entrance there. I have no intent of fighting a dragon on it's own terms," the hunter says with a grim smirk on his face.
 

Mero frowns deeply while listening to Squeak's report. "Squeak, youtellin'meifinyoubehearin'davoiceagain." He slips his bat back out of the light under his robes and relays everything he's discovered from his bat as well as the origins of the sleeping poison.
"Someone may have used the Dra poison to slip that snake into your sleeping area. They could have drugged it and counted on it wearing off overnight."
 

Aprham – you would know the basics of digging out of collapsed tunnels- you had a freind get trapped in one last year. It took you several minutes minutes and you remember wishing you had a shovel.


OOC:Aphram Kn Dungoneering 18+4 =22
According to your directions it will take just under a half hour from Father Lux to the collapsed section of the tunnel.
Anyone want to do any further preperation or investigation before leaving?
 

"I suggest we acquire some tools for excavation, you can all claw rocks away by hand, but I'd prefer not to bloody myself before we even get close to the beast," Aphram says to the others.
 

In which we purchase Shovels for Digging and Burying Bodies

"Very well, we can purchase a few shovels and picks here in town and head to the blocked tunnel to examine the feasibility of opening it again.

OOC
[SBLOCK]
Mero will fork over the cash for the equipment, then I guess we check out the collapsed tunnel. One more thing before we go, are there any scales or signs that the snake actually was in the locker? Search +5
[/SBLOCK]
 


Not only can you get a set of picks, shovels, you get heavy bucket and a wheelbarrow.
Then a stop by the school hall for Honds promised protection. Half an hour later you all arrive at the blocked tunnel. The tunnel is 80' long between a junction with a wider tunnel and the blockage. The tunnel has one turn 50 feet from the junction. Illuminesent fungus allows 30' of light here, double for stouts and hairfeet. The tunnel is only 5' wide and 5 'high - using a 2 handed sword is going to be a problem, but not impossible. Loose rocks, and rubble make the last 10' before the collapsed area slow going. Without mining or engireering skills, it is hard to tell how long it will take to dig out, or if the roof will collaspe again.
How are you going about this?

Aphram notices recent boot prints in the heavy dust, the set goes both in and out the same way.

Mero: There is a heavy sack that smells like Dra, in the otherwise empty locker. There are brown burn marks on the bag.

Gerryt - [sblock]You have dealt with collapsable ceiling traps before. [/sblock]
Code:
           /\  
           ++
+++++++++++++
+          ++
+          ++
+          +++->    main tunnel 
+          +++->
X         
[U]X[/U]                  rubble area 
DL             <- collapsed area
OOC: Mero's box search 23; Tracks of DC 10 or less are easily noticed.
 
Last edited:


Remove ads

Top