Dragonslayers: After the second dragon

Hond will move ten feet back from Gerryt and watches with interest once Gerryt starts his work.

OOC: Just giving you room to work, yeah, that's it.
 

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Aphram stands back, knowing that Gerryt was more than capable of directing the efforts now, he'll help unload the carts with excess rubble, but leaves the main work to Hond and Gerryt.
 

Grim will help Mero with clearing the tunnel. "This remind Grim when just small peon... but not shoveling rocks then." The orc doesn't go on to say what he used to shovel.
 

Geyrrt manages to stabilize the roof but it will be a tight fit for humans and half-orcs. Hond continues digging and Aphram and Grim manage to clear the rubble from the tunnel. Hond goes back to work on the main blockage, now making the tunnel slightly smaller so as not to upset the fragile ceiling. Geyrrt isn't sure at first, but on a second look reports that the section beyond looks okay. When Hond removes a large rock near the top of the pile, strong smells wash over you. The smell of fungus, and the natural fertilizer used to grow them. The space beyond looks mostly dark, with a dim light coming from above. The tunnel seems to open out to a large space, just on the other side of the rubble.

It will only take another round to open the passage, two to clear the tunnel completely.
Mero sends squeak forward through the hole – What are the rest of you doing?

OOC: disarm 12+11=23, search 6+9 =15, 12+9 =21
 

After the tunnel opens up and Gerryt is finished with his work he looks back at the others.

"So, what is supposed to be on the other side of this rubble and how far down is it? With a little room to work, I could sneak down there, pretty undetected, and see what I could see...look for traps and the like."
 


Mero knows that strong smell is the food cavern itself, and that it lies just beyond the rock fall. Assuming that the dragon is still there it is no more than 150' ft away, and perhaps much closer.
 

Mero concentrates on his familiar, trying to determine if Squeak feels fear indicating the presence of a hazard (such as a dragon!) before they proceed through the tunnel.


Ooc: If Squeak is fine, he'll report the way is clear for whoever wants to sneak in first and see what is there.
 

Squeak soars out into the dim light – he sends back feelings of anticipation and hunting. Mero gestures everyone close and whispers that the dragon is not in sight, in the cavern beyond the blockage.
 

"I can go and scout it out...make sure the dragon hasn't left any traps...mystical or otherwise...to greet unwanted visitors. I'll be back shortly...perhaps your small familiar...Squeak you called him? Can come with me and report if any ill falls upon me. Luck is so rarely on my side."

Gerryt concentrates a moment, making motions as if he were pulling the shadows themselves around him as a cloak. Before you realise what is happening, an impenatrable darkness drifts around Gerryt, and he moves through the hole in the rubble, quietly looking through his orb of pitch at the dragon's lair.

[sblock]OOC: Use Darkness invocation, centered on my ring. Already have Devil's Sight active, granting me darkvision/magical darkvision 30 ft. (letting me see through my magical darkness!) I then activate Entropic Warding while I am in the orb of darkness (in case of arrow, bolt, or needle traps.) I will then try and move silently through the gap into the cavern. Once I am in, I will check the area immediately surrounding for traps and stability, first using detect magic to find any magical traps, and then looking the old-fashioned way, with my eyes. Move Silently +7, Search +9[/sblock]
 

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