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Dragonslayers: After the second dragon

SelcSilverhand

First Post
Holding Squeak close, Mero whispers instructions to him to watch but stay out of the way if Gerryt gets in trouble. Mero waits until Gerryt has cleared the blockage before sending Squeak in.
 

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Krug

Newshound
Grim waits to see what Gerryt finds, glad that most of the rubble is cleared. "We'll know if it's near..." says the half-orc.
 


Evilhalfling

Adventurer
Mero the bat is still in the cavern, as Geyrt pulls shadows around him. Assuming Hond finishes clearing the passage, there is still loose rubble on the floor.

Those in past the bend in the tunnel (Mero, Hond, Geyrt) can see into the cavern beyond the shadowy cloud. (ooc: if anyone else steps around the corner let me know) The cavern is 50’ across and extends off to the left over a hundred feet.

The cavern is filled with beds of edible fungus, with paths between them. The fungus is not luminescent, and includes puffballs, mushrooms, moss and the colors include ochre, lilac and olive hues. Much of the walls are covered in edible shelf fungus, while the only luminescent fungus clings to the ceiling in patches, growing around the many stalactites.
The glowing fungus on the ceiling allows you to see most of the caverns roof, 30’ above. Leaving the floor is cloaked in darkness. People with low light vision can see the whole cavern bathed in shadowy light.

Geyrrt performs his second magic and moves, but the loose stones roll under his feat, making more noise than he would like.
He can see strange flickering lights coming from beneath the pool in the middle of the cavern, but no sign of the dragon.

Mero: Squeak sends a burst of fear and confusion, he is on his way back.

OOC: Geyrrt move silently 7+7 = 14 + distance

Map notes: 1 square =5 ft
The light green and brown are fungus that will slow movement. The dark scattered dark green is a slippery moss. Gray circles are stalagmites. The ledge on the south wall (j17-o16) is 10’ft up and covered with shelf fungus. The blue is a small pond, with a steep 1' slope down to it. Shelf fungus can be climbed, as long as you are not too heavy.
The white areas without grids are out of sight.
Please keep to one round actions for now…
 

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SelcSilverhand

First Post
Mero senses his familiars fear through their shared bond. He whispers to the others around him, "Something is wrong, Squeak is afraid." Mero then casts "Message" and touches everyone within range (except Gerryt of course). He curses himself for not thinking of casting it on Squeak rather than relying on empathy or the new guy who is scouting ahead. "I'll have to make a note of that for future reference", he mutters to himself.
 


Evilhalfling

Adventurer
Geyrrt you search around the entrance for further traps but you don’t find any. The passage you came out of was obviously collapsed by digging claws, but your not sure if other traps lie in wait.

Squeaky wings his way back into Mero’s arms –“The Dragon is on the ledge on the south side of the cavern. She is talking to herself, and not looking this way.”
Hond you hear some vague muttering from inside the cavern it sounds like the language of magic to you.

OOC: Geyrrt: Find traps 2+9 =11,
Listen: Geyrrt 12, Hond 27, Mero 20, Grim 5, Aphram 16
 

SelcSilverhand

First Post
Mero, seeing that the others have begun to move up, whispers Squeak's warning to them using the Message spell. He then casts Resist Energy on himself and moves to follow the others.


OOC: Resist Energy(10 fire, 60 minutes)
 

ShaggySpellsword

First Post
Gerryt moves quietly into the chamber, sneaking slowly and quietly, hugging the wall to the left, and looking into the gloom at the chamber around him, trying to get a good sense of the topography, other entrances or exits, and most importantly, location of the dragon or his minions. In any doorways or suspicious looking areas, I will certainly check to see if any thing is trapped, and stop every 30 ft. or so to do a sweep for magic in my area with my Detect Magic spell-like ability.
 

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