Mero the bat is still in the cavern, as Geyrt pulls shadows around him. Assuming Hond finishes clearing the passage, there is still loose rubble on the floor.
Those in past the bend in the tunnel (Mero, Hond, Geyrt) can see into the cavern beyond the shadowy cloud. (ooc: if anyone else steps around the corner let me know) The cavern is 50’ across and extends off to the left over a hundred feet.
The cavern is filled with beds of edible fungus, with paths between them. The fungus is not luminescent, and includes puffballs, mushrooms, moss and the colors include ochre, lilac and olive hues. Much of the walls are covered in edible shelf fungus, while the only luminescent fungus clings to the ceiling in patches, growing around the many stalactites.
The glowing fungus on the ceiling allows you to see most of the caverns roof, 30’ above. Leaving the floor is cloaked in darkness. People with low light vision can see the whole cavern bathed in shadowy light.
Geyrrt performs his second magic and moves, but the loose stones roll under his feat, making more noise than he would like.
He can see strange flickering lights coming from beneath the pool in the middle of the cavern, but no sign of the dragon.
Mero: Squeak sends a burst of fear and confusion, he is on his way back.
OOC: Geyrrt move silently 7+7 = 14 + distance
Map notes: 1 square =5 ft
The light green and brown are fungus that will slow movement. The dark scattered dark green is a slippery moss. Gray circles are stalagmites. The ledge on the south wall (j17-o16) is 10’ft up and covered with shelf fungus. The blue is a small pond, with a steep 1' slope down to it. Shelf fungus can be climbed, as long as you are not too heavy.
The white areas without grids are out of sight.
Please keep to one round actions for now…