Ferrix said:
For some reason I think we're in slightly over our head
This is why Grim tried to talk his way out of things.

Grim figured that it would just fly a bit aways from the ship and never actually get close enough... now that he's seen different though, and his pretty much only ranged fighting capability has failed (magic weapon), he's going to take a different approach. ........ omg, in writing this, I *just* had a Grimhild stroke of brilliancy! No.. no.. must resist the urge. I'll try my original plan first, and if that doesn't work, Grim will resort to drastic measures (this being said "stroke of brilliancy") - climbing the mainmast and attempting to jump ONTO the dragon as it flies by and attack it while "riding" it! LOL!

Hell, now I almost half hope that my first plan DOES fail and the dragon sticks around long enough for grim to do this!
I also just wanted to throw out the reminder that Grim had casted Bless at the beginning of the battle, which should have hit everyone. Everybody has a +1 morale bonus to hit and a +2 saving throw bonus vs. Fear.
Also, to make it easy with all the effects that Grim has going on, especially with the Enlarge Person he's about to cast, I'll post his significant changed stats here: (such is the nature of PbP where the DM rolls everything. Just want to make sure he's using the correct numbers

)
Str: 24 (+7) [regular 22, +2 Size bonus from Enlarge Person]
Dex: 8 [regular 10, -2 size penalty Enlarge Person]
Con: 15 (+2) [regular 11, +4 Bear's Endurance]
HitPoints: 56 [regular 44, +12 from con increase from Bear's Endurance]
FortSave: +9 vs. Dragons (regular +7 vs. dragons, +2 from Bear's endurance con increase]
(also,
+2 save bonus vs. Fear)
AC: 22 vs. Dragons [regular 21 vs. dragons, +3 Shield of Faith, -1 lowered dex, -1AC due to size increase from Enlarge Person]
Grim is now a "Large" Creature and therefore has
10-foot reatch.
Attack: +13 (+4BAB, +1WeaponFocus, +1Magic, +7Strength, +1 Morale-Bless, -1sizepenalty)
Dmg: 3d6+11 +1Acid, Crit: 19-20x2 (3d6 enlarged weapon, +10 strength [str x 1.5], +1 magic, +1 Acid)
(min dmg: 14 +1acid, Max dmg: 29 +1acid)
I think that's it. Oh yeah, EvilHalfling, we can take Grim's Spiritual Weapon off of the map, since it failed SR, it is dispelled per the spell description. (poo. hehe)
Ok, give me a few mins to go post the IC post where Grim takes his action and casts said Enlarge Person spell. (Someone order a half-orc of DOOM?

lol Don't mind me, I'm having fun laughing at myself/Grim.. hehe

)