Storyteller01
First Post
Okay, here is what I have so far...
The Traveller.
Basically a Modified Bard, using Wisdom as the base trait. They gain
the Improved Grav Sense ability
Result Chart:
Planet or larger mass:----------- 5
Colossal V to Colossal VI:----- 10
Colossal IV to Colossal III:---- 15
Colossal to Colossal II:--------- 20
Gargantuan:---------------------- 25
Huge:----------------------------- 30
Large:---------------------------- 35
Medium:------------------------- 40
Small:---------------------------- 45
Tiny:----------------------------- 50
Diminutive:--------------------- 55
at 3rd level. This progresses every fifth level after this. This ability may
be used on a planet, but at a greatly reduced range. This class
gains 'Skill Mastery: Grav sense' at 9th level.
I would like this class to use a grav sense (Spot) roll to use
certain abilities (much like the bard uses performance skills).
My question to you: what abilities would be appropriate, at what
level would they be appropriate, and what spells would available in
their class spell list?
The Gifted (add Traveller/Seer/Energist to the title, depending on
the characters primary discipline).
This is a modified psion, gaining the Improved Grav Sense ability
Result Chart:
Planet or larger mass:--------- Automatic
Colossal V to Colossal VI:----- 5
Colossal IV to Colossal III:---- 10
Colossal to Colossal II:--------- 15
Gargantuan:---------------------- 20
Huge:----------------------------- 25
Large:---------------------------- 30
Medium:------------------------- 35
Small:---------------------------- 40
Tiny:----------------------------- 45
Diminutive:--------------------- 50
) at 2nd level and progressing every fourth level after that. They gain a 'secret' (similar to the Loremaster or Arch Psion) at 4th level and every fourth level after
this.
They gain 'Spacetime sensitive' at first level, as well as a psi-
crystal (dwarvs and their gems...). Basically, the class gains a +1
effective manifestor level for Psychoportive, Clairsentient, and
Psychokinetic powers. They must have one of these power catagories as
a primary discipline. However, this focus means that they cannot use
Metacreative, Psychometabolic, or Telepathic powers.
This class gains 'Skill Mastery: Grav Sense' at 7th level.
My question to you: what secrets should I make available, and at what
cost (ie: if I allow a Secret that gives the player an additional +1
to the effective manifestor level of powers in their primary
discipline, what would the cost be to balance it? Loss of X PSP's?
What would you recommend?)
The Traveller.
Basically a Modified Bard, using Wisdom as the base trait. They gain
the Improved Grav Sense ability
Result Chart:
Planet or larger mass:----------- 5
Colossal V to Colossal VI:----- 10
Colossal IV to Colossal III:---- 15
Colossal to Colossal II:--------- 20
Gargantuan:---------------------- 25
Huge:----------------------------- 30
Large:---------------------------- 35
Medium:------------------------- 40
Small:---------------------------- 45
Tiny:----------------------------- 50
Diminutive:--------------------- 55
at 3rd level. This progresses every fifth level after this. This ability may
be used on a planet, but at a greatly reduced range. This class
gains 'Skill Mastery: Grav sense' at 9th level.
I would like this class to use a grav sense (Spot) roll to use
certain abilities (much like the bard uses performance skills).
My question to you: what abilities would be appropriate, at what
level would they be appropriate, and what spells would available in
their class spell list?
The Gifted (add Traveller/Seer/Energist to the title, depending on
the characters primary discipline).
This is a modified psion, gaining the Improved Grav Sense ability
Result Chart:
Planet or larger mass:--------- Automatic
Colossal V to Colossal VI:----- 5
Colossal IV to Colossal III:---- 10
Colossal to Colossal II:--------- 15
Gargantuan:---------------------- 20
Huge:----------------------------- 25
Large:---------------------------- 30
Medium:------------------------- 35
Small:---------------------------- 40
Tiny:----------------------------- 45
Diminutive:--------------------- 50
) at 2nd level and progressing every fourth level after that. They gain a 'secret' (similar to the Loremaster or Arch Psion) at 4th level and every fourth level after
this.
They gain 'Spacetime sensitive' at first level, as well as a psi-
crystal (dwarvs and their gems...). Basically, the class gains a +1
effective manifestor level for Psychoportive, Clairsentient, and
Psychokinetic powers. They must have one of these power catagories as
a primary discipline. However, this focus means that they cannot use
Metacreative, Psychometabolic, or Telepathic powers.
This class gains 'Skill Mastery: Grav Sense' at 7th level.
My question to you: what secrets should I make available, and at what
cost (ie: if I allow a Secret that gives the player an additional +1
to the effective manifestor level of powers in their primary
discipline, what would the cost be to balance it? Loss of X PSP's?
What would you recommend?)
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