Re: feeback
kramis said:
By the way, I'd appreciate feedback on some of my items if you have any suggestions by way of price, power, etc. changes to them. I haven't play tested so I could be misgauging balance issues a bit. Any comments would be appreciated.
Well regarding advice, i'd give the following...
Pricing:
Look at items of a similar nature use that price as a starting point and the consider a) the availability of the item i.e is it advanced, extremely rare, unique etc.. and modify the price accordingly, and consider b) the nature of the item, is it something that is normally possible to do, is it something high tech, or with unique effects, or unusual requirements.. and then modify the price up or down accordingly.
Power:
Powering of an item should have a few factors considered, if it does things which are like spells look i add the total spell levels together and divide by the number of spells to get an averge spell level and then determine what level a spellcaster would have to be to cast that level spell, and thats the kind of power level a foe would be who has the item.
If it has rare on unique effects balance them out with some catch or hindrance or cost in some fashion
If it functions in ways similar to normal items use them as a basis for the level of affect, if they are more affective increase the cost also, less effective reduce the cost.
also unless your running a Tech heavy campaign like myself, the general tech of Dragonstar is that anything which cannot be achieved by technology is usually achieved by magic, as such magic should always be more effective than tech..so when powering an item for a standard DS campaign make sure it's not quite as effective as a similar spells effect in some way, duration, area of effect, range etc...
anyway i hope this helps