Dragonstar World - Comments welcome

kramis

First Post
There isn't much known for sure about the inhospitable world of Velkarta. It was first discovered 50 years ago by the universally famous Gozin anthropology team. Unfortunately, after his mysterious disappearance on the planet surface, most of his notes on the planet were classified by the Empire. Some information has leaked over the years to the general public, but this information is heavily mixed with rumor and myth.

What is known:

The general geology and climate of the planet is public knowledge. Velkarta is over 98% water, and most of what little land there is is made up of small volcanic islands. There are three notable exceptions to this: two swamp covered land masses on the equator, and one large barren land mass around a now extinct volcano.

The air on the planet is bad for most empire citizens, and the gravity is too high. Most of the life on the planet is of course in the oceans, but very little is known about it except that is very dangerous. Harsh conditions and limited resources has bred some truly nasty creatures.

There is only one known race of intelligent beings, a primitive collection of lizard men tribes on one of the swamp islands. This is were Gozin’s team spent most of their time, and where they eventually disappeared.

With so little to recommend it, the world was ignored for another 20 years until a Dwarven geology team made a routine survey of the planet’s mineral content. This survey would not only change the course of the planet’s future, but that of the entire Empire as well. The Dwarves discovered the presence of an unknown crystal that contained an amazing amount of energy, and energy that could power both arcane and technological devices.

The empire wasted no time setting up mining operations on the large barren land mass. The crystal has proven so important to the Empire that there is always a large fleet of destroyers protecting the planet from space.

Killing two birds with one powerful crystal, the empire turned the planet into the empires most notorious prison world, finding the forced labor of prisoners much cheaper than paying willing miners to work in such harsh conditions. The bad air and gravity proves too much for most prisoners, and few last the first year. Only Dwarves have shown themselves consistently hardy enough to survive the gravity and air in the mines, and that’s why 90% of the miners/prisoners are Dwarves. Elves have the hardest time, rarely lasting 3 months. An Elf sentenced to Velkarta is usually equivalent to a death sentence.

Rumors about the planet:

The lizard men are rumored to worship some large saurian god who protects them in times of need. They are also rumored to have vast treasures in their temples. Although the empire leaves them alone, there are tales of many pirates making secret raids on the island. It is said the Empire turns a blind eye to them since none of them ever return. Except maybe once. Some people say one pirate escaped and now spends his days in a mental asylum ranting about a 300 foot tall fire breathing lizard.

The other swamp island is supposed to contain some truly nasty creatures, not all of them native to Velkarta. For the right price it is said you can go on a dangerous safari trip to hunt down some of the Empire’s fiercest prey. Since the prey sometimes wins, and sometimes breeds, the island is rumored to have the quite the mix of life forms.

No one knows much about the aquatic life, except that you should avoid it at all costs. There is one well spread rumor that the empire decided to set up an underwater mine to increase production. 10,000 heavily armed aquatic soldiers were sent to secure a base. None of them returned.

Random DM info:

Working in the mines is very hard, but if you do survive you may start to adapt to the planet. The gravity cause you to lose 2 points of Con, Str, and Dex while exposed (you regain this when you return to more favorable conditions for at least 4 hours). The bad air causes are further loss of 2 Con and Str, again regained when you have breathed good air for at least 4 hours.

Every year on the planet where you spend 90% of your time exposed to the air and gravity requires a fortitude save. Rolling under 10 causes you to permanently lose 2 Con and 2 Str from wear and tear. Rolling over 20 gains you 2 Con and 2 Str permanently from adaptation. Dwarves have proven specially resistant to the conditions and gain +2 on their checks, while elves are especially fragile getting -2 on their checks.

The oldest Dwarves in the mines have become quite tough, something the empire is aware of and afraid of. Currently, they are far too productive in the mines to do anything about, but if they ever escaped, they would make an incredibly dangerous and formidable army.



------- Anyway, that's what I have for now. Let me know what you all think. Thanks.
 

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Wait, in a setting where dragons control the universe, a guy is locked up for talking about a 300' tall fire breathing lizard?

hmmmm

now if he was talking about something bit more odd that could work.

Reptile is good, but making do something more odd. Something you don't connect with dragons so quickly. (I dunno if you want it to be dragon or not, but simple fire breath isn't good enough.)

Multi-Headed lizard... as in 12 head Lernaean hydra. Then add a template or two, which will boost the stats, and then maybe some character levels and a personality. Fire breath is still and option (so is cold breath) as base Hyrda options.

Templates that could be fun: "Psionic" (the guy went insane for a reason!), Anarchic (regrow heads and fast healing!), Axiomatic (loads of resistances, but generaly better for groups), Shadow Creature (oooh hide in plane sight!), Half-elemental [Water] (Fits the world doesn't it?), Half-Fiend (No wings on a high gravity world though.)

Character class wise, Well barbarian is a fun spot to start. RAGE and 12+ heads. Spellcasting (sor) would work well if you have it around those magic crystals. Fighter lets you give it really fun feats.

ANOTHER idea is to take a water creature, lets say Kraken, and cross it with a Dragon. Half-Dragon Kraken... big, uggly, comes from the evil filled ocean.

LAST idea: Draco-lich Dragon Turtle Druid.

Also, if this world is so important (well the crystals anyway) then you would expect a dragon overlord on the world, or in orbit above it.... As a prison/mine world it would probably be the child or a semi-important Dragon who resents being there and runs the place for personal amusement. I'd say go with a type of evil dragon that is ill suited to the climate of a swamp on a water world (and therefore maintains a special enviroment/home either on planet or in orbit) and really hates going "outside." White Dragon I'd say.

You need a special program to work with the crystals... some sort of super weapon design and testing grounds that uses the crystals for a hybrid magic/tech weapon. That means Drow.
 

stuff

Well, the guy wasn't locked up for what he said, just for having gone nuts from the carnage. And even with dragons running things a 300' "tall" lizard is something else entirely, even if that is accurate, could just be rumor. And even if it was a dragon, it would be weird that there is just one big dragon hiding on this planet ... although it could be a renegade good or evil dragon setting itself up as a God to the locals while hiding out from the empire right under the empire's nose. Then again it could be a Godzilla-like monster, or even a real lizard God. Or just a big illusion conjured up some Shamans. Or maybe none of it ever happened.

That's the thing about rumors, it's hard to know how much to believe.

All that being said, your idea about a "nephew" dragon overlord assigned to watch over the planet and not happy about is superb and is now officially included in my campaign. Thanks for the idea! It opens so many plot lines and makes for so many interesting situation that I had to smack myself on the head for not coming up with it in the first place.

Then again, I haven't read any of the Dragonstar books yet, they are "in the mail", and so this is some prep work for my campaign from the little bits I do know about it.

Other suggestions of this type are highly welcome.
 

Things think about:

Drow are the secret police, but they don't like be servants of Dragons. That means those secret projects the Drow are running with the crystals may not be fully understood or explained to the unintrested dragon overlord.

Those crystals would make great parts of the spaceship Faster than Light/Teleport artifacts. Describes their usefulness, and hints and a great number of secret projects you could use long range teleportation like effects for.

DragonStar mentions some special features of Druids that refuse to embrace technology, you might want to run with this theme for the lizardfolk of the planet. I know there are a lot of druid spells in non-core books and some 3rd party books that make Druids very dangerous. My favorite one fills an target's lungs with water, as if they has started drowning. (no holding breath.)
 

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