I just got the Starfarer's Handbook yesterday from Amazon and I love what I see. I can't wait to do something like Farscape (the best show on TV). It would be very easy with Dragonstar.
We are starting up a Dragonstar campaign next week, and I'm psyched. I've always been a fan of sci-fi space RPG's, but there are few good systems out there. DS combines everything I love about Shadowrun/Star Frontiers/Rifts and puts it into a d20 system. Killer stuff.
All the DM has told us is that we are starting out in prison and each of us has to come up w/ some crimes that we were convicted of (weather we are actually guilty or not).
UD; I wish our sessions would have moments like that!
Well rather that just churn out the Guide to the Galaxy Greg has been working hard at getting it as perfect as he can. From everything he has said this has not been an easy decision for him. In the end he decided to get the book done well rather than get it out the door.
Would anyone care to compare Dragonstar to the other known D20 science fiction/science fantasy/space opera RPGs out there? (i.e. Traveller, Star Wars, Fading Suns, etc.)
This is a quick take on a comparasion using movies as base.
Traveller is a hard SF along the lines of Babalon 5. Using as little solft science as possible.
Fading Suns is closser to a dark version of Star Trek in that it is trying to keep a true to live feel but not trying to be as scienitficly correct as Traveller.
Starwars is like its movie as it is solidly space oprea.
Dragonstar on the other hand is a true and well done mixture of closely related but sperate genes of Fantacy and Science Fiction. It is what you would get if you mixed Startreck with The Lord of the Rings. Science is the laws of how things work. Technology is how we use those laws and magic is what allows us to breakthem.