Dragonstar

Corinth said:
But where's my transformable starfighter golem-armor? :D

Hey, man, that was an IDEA!!!!
I was thinking about my next DS adventure and now you have show me the way, thanks!

Dragonmacross: the adventure, coming soon to my gaming group!
 

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nopantsyet said:
I've been eyeing the rulebook at my local gaming store. I like the concept, but I'm wondering what kind of campaigns you run with it. Can anybody share some adventure concepts they've played?

Thunderhead Games and Mystic Eye Games have just got the licence to publish Dragon Star Adventures, will be couple of months before we see something I think, but they will be there for those that want ready made adventures for their campaigns...
 

I had a few, try this thread for my fave adventure so far:

http://www.enworld.org/messageboards/showthread.php?threadid=3377

Also I posted this on a thread the other day(http://www.enworld.org/messageboards/showthread.php?s=&threadid=6360):
The PC's are currently collecting 3 glaves (a fire, thundering and shocking) to form into an artifact for the Wizard, (they started taking out contracts placed on the info net). THe 3 glaves a located in the following places: 1 is in a white dragons layer, 1 is in the hands of a highly regarded nobleman, and the other is known to be in a cave system on a mining planet.

Thats all teh info the PC's know. They decide, un-surprisingly, that as the Wizard was paying for the Glaves individually, that they would go for the one in the cave system first (reason:"sounds very easy, well at least compared to a white dragon"). having made it to this wind swept, barren planet they step outside to find a handful of air elementals waiting for them (which they quickly dispatch with their energy weapons).

Spotting a cave mouth in the mountain they make there way to the cave, sneaking uo they see a small earth mephit happily playing in the dirt. A trigger happy PC kills it ("it had bat wings!") it turns out that its only a small cave with a strange metallic symbol in the back. After castrising the trigger happy PC, a PC finally checks to see what the mephit was writting. It was the words "I am Happy!" he says it outloud and a portal opens up at the back of the cave...

Stepping through they find themselfs in a small dark room with a single door, with a strange word on the front... The halforc recognises it as 'welcome' in orcish, but dosnt say anything. The Drow Cleric at the door listening, heres something on the other side. Opening the and casting Cause major wounds on the orc listening on the other side, killing it.

I describe how the Orc dosn't have a weapon, has his trouseres round his ankles, and is holding a high-orcish literature book, and is exceptionally well groomed. Looking up they see that he just came out of a door on the right, which is a small toilet. Looking kind of guilty as teh half-orc chasties them they head off into the dungeon, stopping at the sound of humming comming from the the other side of the door.

"I'll fire I few shots into the door" says the trigger happy PC, "You do realise its a very thin wooden door..>" I say. He roles 2 20's, and does ridiculous damage as the shots go through the door and straight into the back of an elderly orc in the room who was working on a radio in the room.

By now the soulmech wizard, whos very against violence and killing, is getting a bit frantic after the party has now killed 3 innocents in teh space of about 10 in character minutes. The trigger happy PC snaps and starts opening the doors of the corridor randomly, without the others trying to find an orc to appolagise to. He walks in on a room with a sofa and tv playing a popular orcish soap operra. Walking into the next room, he sees a double bed. ("I sit down to think about what I've done") and notices that there is a small foot sticking out from under the bed. He tries to cox the small Orc girl out from under the bed, but to no effect. He is then disturbed by a loud bang from the other room, rushing back, he sees the other 6 PCs and an unconscious Orc middle aged women.

The other PC's basiclly got into a big argument about the Orc women and anougther PC chucked a stun grenade into the room. (Didn't knock any PC's out, just the Orc Women). As the trigger happy PC steps into the room, the Soulmech Wizzard suddenly shoots at him screaming "You Murdering Pig Dog!" He misses and gets turned on by about half the party. with 1 hit point left he says "I wont let you kill me... Wont give you the satisfaction" and blows his own head off.

A most amusing session.
 

I still haven't gotten to run an adventure yet but I'm going to use some of the creatures from Spelljammer.

For an opening, I was going to have the PC's in a bar with every humanoid race from Spelljammer, Fantasy Flight games: Mythic races and the D&D products that will fit in! Kind of a Star wars cantina opening. There the PC's will be hired by a Grey Elf to find his missing sister. He doesnt know where she is. After checking around they find that she has been captured by neogi slavers and is going to be taken to their deathspider ship and then off world.

The planet the PC's is on is on the edge of the Dragon Empire and is ruled by the Black dragons. An old black Dragon Count holds the land in the name of the Emporer, similiar to the noble system of Traveller. There are plenty more adventures on the planet in the caverns of the drow in the mountains to the south on the main world or on the small military patrol bases in the outer system. The PC's might run into the count's bastrad half dragon blackguard son who is on a mission for his order of blackguards of the church of the Destroyer.
Or run into a starship or radiant dragon plying the space in the outer system.

For comedy, I've written up a group of dohwar (penguin like annoying merchants from www.shatteredfractine.com Spelljammer conversion site) They are kind of like jawas that won't take no for an answer? What will they sell to the PC's? Does the Dragon Empire want it back? Or does a dwarven criminal clan with a reputation for brutality?

Mike
 

Another angle

I am starting a campain this weekend. My group is going to do some Shadowrun type adventures then later I plan on stranding them on a primitive world (Using Forgoten Relams) before giving them a ship.
 



Once I get the second book, I plan to start full-bear building a campaign universe. Rather than a Dragon Emire, I'm using an ancient Illithid Empire. Combining high technology and powerful psionics, they're trying to expand their power through the universe, killing gods and subjugating planets as they go.

Humans and orcs are from the young planet Oerth, where they've been discovered by starfaring powers. Humanity is wanted by all for their versaility, allying mostly with the elves and dwarves (see below).

The Illithids have experimented on some, seeing their potential for psionics and magic both (they've been trying to absorb races with potential into their collective genepool so as to evolve their staid race. From this came the Gith. The Githyanki ride through space on the corpses of minor gods the Illithid have killed while conquering worlds and races, pirating from their body-cities into wildspace to get revenge on their captors. Meanwhile, the Githzerai have had their minds expanded to where they can see their potential. They've escaped to a gas giant on the borders of Illithidspace where an ambiguous race of mentalist beasts float through the viscous fluid atmosphere altering elements with their minds. The Flayers call this world after this race -- Slaad. The githzerai, however, await on this world they call Limbo.

Hukanity's first contact was with the elves. On the planet Arvandor, magic reigns and fey run free across its idyllic surface. The elves have melded powerful wizardry with simple tech to travel the universe by stargates. One such gate opened onto Oerth, where the first explorers where massacred by orcs. They now have relations with the humans (who have great potential for elven magic), but humanity is disturbed by the vengeance the elves show toward the orcish people (I see humanity and orcdom as coexisting -- imagine if the Neanderthals survived and we lived side-by-side with them).

In another star system lay two planets in an eon-old cold war. On one, dwarves (and their above-ground cousins, the gnomes) use the highest technology on its own to build a massive trading and industrial power. In orbit nearby is their rival, an imperialist world of equal tech ruled by hobgoblin lords, with their goblin and bugbear underlings. The dwarves respect man for their ingenuity and the hobgoblins have been providing the orcs with high-tech weaponry to strike at the dwarves through their new allies.

One race that's more than meets the eye is the kobolds. One of the first races conquered by the Illithid, they made a deal with their masters. The Flayers are unable to use magic, whose sorcery the little doggiemen are adept at. As such, kobold squads now roam the universe, vlad in the highest technology and many levels of sorceror to wipe out such enemies as the wizardly elves. Despite their size, the kobolds are feared -- while gnolls, minotaurs, and grimlocks may be the Imperial shock troops, the kobolds' precense means someone WILL be wiped out.

Three other races hold an interesting place in the galaxy too. The first are the Formians. Their hive empire is the second largest, only behind the Illithid. Their tactics, however, are different. Of insectoid mindset, they regard all other life as a threat, and their numbers and organization have wiped clean many a world. Their war with the Illithid Empire may be the only thing keeping the Supreme Intelligence on Penumbra from having the forces free to wipe out the Arvandorian, Moradian, and Oerthian threat.

In a distant corner of the universe, mercane traders ply their wares, selling to all sides, but favoring slaves for their secret masters. On a dark world named Gehenna, an ancient immortal race called the Yugoloth reign, buying and selling living things to torment for no other reason than to study the mysterious phenomenon of death. The Illithid Empire often sells those captives they can't assimilate to the Yugoloths through the Mercane Federation, if only to make their enemies more fearful.

The last, most mysterious, race of note is the dragons. In the dawn of time, they appeared from the center of the galaxy, great starwyrms that fly through the void of space on their own, seeding worlds with their children. On a thousand worlds, dragons of all colors are born and raise families, then those that survive past great wyrmdom take to the stars to seed new worlds farther and father then thri own ancestors flew. Their motivations and racial plans are unknown, and thy remain the one thing the Illithids fear.

I've got other tidbits planned, but that's the basis of things. Whatcha think? ;)
 

Hmmm, must consider buying Dragonstar, it looks very good. But seeing as people here appear to have played/read it, I have a few questions about the rules that I would love it if you guys gcould answer before I lay down my cash :D

My group played spell-jammer for a while and didn't like the very cartoony aspect of galleons floating through space. Does Dragonstar use *real* (Like with enclosed hulls, engines ETC) space ships or something else?

Finally it seems to have a kinda cyberpunk equipment ethic

Guns = Guns

Soulmechs = Borgs

Spellware = Cyberware

How much else is cyberpunk-esque?

And finally the big one - how do gun fights are they very deadly or not very much so? Browse the sample charaters with the intro adventures guns do large damage amounts - does this render combat more grim and gritty? Finally have the modified the ranged combat system to include location hits, full auto, semi auto etc like cyberpunk - and if so what have they got?


Thanks in advance, and hopefully I made sense with that :)
 

The Furious Puffin said:
Finally it seems to have a kinda cyberpunk equipment ethic

Guns = Guns

Soulmechs = Borgs

Spellware = Cyberware

How much else is cyberpunk-esque?


Come on d00d, you must know that EVERY science fiction game eventually devolves into guns.
 

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