SHADOW DRAKES
last one!

i will finalize some additional changes, and then repost these guys in a new thread, sometime next week. if you can think of anything, anything at all that i should change/rethink, please point it out soon.

enjoy!
Shadow drakes are shy yet curious drakes, preferring solitude or the company of fey. They resemble small shadow dragons slightly, but have an ash-gray color. They enjoy the solitude of dark caves, but will often live in dark, shadowy forests if they are quiet enough. Their diet consists of fruits and honey, often supplemented with small vermin and rodents. They love jewels of all sorts, to the point of madness.
Shadow drakes are extremely curious about humanoid civilizations, and even creep into cities at night. They often form temporary relationships with spellcasters, particularly illusionists. They tend to gravitate towards gnomes, elves, and humans when exploring civilized areas.
The powers of a shadow drake seem to be derived entirely from darkness and shadows. Some are also able to cast illusion spells, which they often learn from gnome illusionists. These spells are mostly for defense, and never include any spells that create light or colorful effects, as shadow drakes are not fond of light.
Shadow drakes are almost invisible and inaudible in shadows, and love to use this stealth to advantage. They can swoop in silently from the shadows, surprising their foes, attacking with retractable talons. Shadow drakes also gain three special powers when in areas of magical darkness.
Shadow drakes speak Draconic, Sylvan, Common, Elven, and Gnome.
Shadowmeld (Ex): A shadow drake has the innate power to blend into shadows, when in darkness or heavy shadow. The drake becomes effectively invisible, even to darkvision. When in shadows, this also bestows a benefit of +8 to Hide and Move Silently checks to the drake.
Darkness (Sp): A shadow drake can create darkness as the spell, twice per day, lasting 24 hours. Shadow drakes may also use a lesser version of darkness at will, though this lesser version lasts only five minutes, and has a 10 foot radius. If either of these powers are cast directly on a creature’s eyes, that creature must make a Will save or be blinded for its duration.
Shades (Sp): A shadow drake may use this power when in an area of magical darkness, once per day. The drake can use this power only to make a shadow duplicate of itself, without any magical abilities. This duplicate is absolutely identical to the original in appearance.
Greater Shadow Conjuration (Sp): A shadow drake may use this power when in an area of magical darkness, twice per day. The drake can conjure any shadowy creature that it can imagine, not just a duplicate of itself, with this power.
Rope Trick (Sp): A shadow drake may use this power when in an area of magical darkness, twice per day. The drake may hide in the extra-dimensional space for the entire duration of the spell, even if the magical darkness is dispelled.
Astral Projection (Su): A shadow drake of ancient age or greater has this ability, like the spell as cast by a 10th-level sorcerer. These drakes can use this power once per month, and can only transport themselves.
Dimension Door (Su): A shadow drake of very old age or greater has this ability, like the spell as cast by a 10th-level sorcerer. This spell functions to allow the drake to travel from one area of magical shadow to another, within a one-mile radius.