Horwath
Legend
not really a binary as you have a critical hit, so it's atleast trinary,Correct. The attack roll is binary. You hit or you miss. It really is (and should be) that simple. I have never even been a fan of the critical hit on natural 20 and so have for a long time now moved to critical damage.
I just granulated it more.
when we played 3E we had a house rule that roll of of "1" is -5 on the dice and roll of "20" is 25 on the dice, so no instant failures or success by roll alone.
little convoluted but works if you add option for fixed damage.The nat 20 makes no sense for critical hits, frankly speaking. In AD&D days when we began using them the caveat was a 20 is critical if you hit with a 16 or lower. If you only hit with 19 or 20, having half your hits be critical is nonsense IMO.
This is too convoluted for my tastes but I can appreciate the design.
Nope. You miss, you miss. Period. Not my thing but hey have at it for your game.
The reward is you hit. Isn't that enough???![]()
I.E:
greatsword, slashing 12 damage, graze mastery,
if you hit AC: 12 damage
if you miss AC by 5 or less(graze Mastery if you have it), 6 damage and no on hit riders,
if you beat AC by 5 or more; 18 damage,
if you beat AC by 10 or more; 24 damage,
if you beat AC by 15 or more: 30 damage,
if you beat AC by 20 or more: 36 damage,
if you roll nat 20, add +6 damage,(this can be also removed if used variant that roll of 20 is treated as 25)
now, it's maybe faster as you do not roll for damage, you just checks the table after the DM says by how much did you beat AC.
this is just using crit mechanics and spreading the bonus damage out a little.