O vast and faceless miasma of gaming knowledge, lend me your wisdom....
....ahem.
Quick point. I'm a new DM with a bunch of new gamers and alas, someone has drawn up the stereotypical, loud-mouth, hyper-aggressive, alcoholic dwarf. Now, I've no doubt this is due to not having played table-top RPGs before (where better to start than arguably THE stereotype of D&D), and he's just feeling his way into character.
We've only had a handful of sessions, but I'm very conscious of shielding the far quieter Storytellers from the Instigator. Obviously I'm planning on tagging some negative consequences when dealing with NPCs and such, but it's the inter-player action I don't have any control over.
Has anyone got any tips on how to nip this in the bud in game? I'm thinking about aligning his character goals with some of the other players to force co-operation, but then there's the risk he could take over. (NB: his backstory and motivation are pretty solid actually, just that new player...errr....unwieldliness)
Ta
....ahem.
Quick point. I'm a new DM with a bunch of new gamers and alas, someone has drawn up the stereotypical, loud-mouth, hyper-aggressive, alcoholic dwarf. Now, I've no doubt this is due to not having played table-top RPGs before (where better to start than arguably THE stereotype of D&D), and he's just feeling his way into character.
We've only had a handful of sessions, but I'm very conscious of shielding the far quieter Storytellers from the Instigator. Obviously I'm planning on tagging some negative consequences when dealing with NPCs and such, but it's the inter-player action I don't have any control over.
Has anyone got any tips on how to nip this in the bud in game? I'm thinking about aligning his character goals with some of the other players to force co-operation, but then there's the risk he could take over. (NB: his backstory and motivation are pretty solid actually, just that new player...errr....unwieldliness)
Ta