It does; knock down the tower, and you set it up with an immediate three pulls per remaining player. It'll start out rickety.Zaruthustran said:Question, though, for the big climax fight. If Bob pulls and dies, then Larry (and the rest of his party) get to pull with impunity. Does Dread address that? Maybe make two pulls per stunt at the end?
Not only that, but you can download part of the rules for free at their website! Adventures, too. They make it easy for you to do this. But speaking for myself, I felt a heck of a lot more prepared after reading the book.Hobo said:The only question I have is; now that you've described how it works, what's the point in buying the game? It sounds incredibly simple mechanically to the point that your brief summaries gave me enough I could run with, and the rest I can manage on my own. What else does the package offer?
When we finally released the game in 2005, one of our first customers was a guy who was already running a Dread game. He had learned the rules by playing in a game of someone who played in a game of someone who played in one of our con games back in 2000.Hobo said:Wow, that sounds awesome!
The only question I have is; now that you've described how it works, what's the point in buying the game? It sounds incredibly simple mechanically to the point that your brief summaries gave me enough I could run with, and the rest I can manage on my own. What else does the package offer?