Dream Campaign

Well, to be honest, I could come up with at least as many as Sniffles... Dark Sun was the first thing that came to mind.

A wuxia themed game would be awesome, as would an Al-Qadim campaign.
 

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Exquisite Dead Guy said:
A Call of Cthulhu/Delta Green campaign rather than the very occasional one off.
Werd, homey.

And as Glassjaw says (see below) I'd love to play in a steampunk Thief-style game.

In fact, seeing as how I have no group at all right now, I'd like to be playing just about anything right now...!
 
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My dream campaign would be something based on the Thief video games, perhaps with a bit more steampunk thrown in - very low-magic and very gritty.

I would also love to play or run a Conan-esque campaign as well.

A pirate campaign.

I'm playing in one now!
 

DungeonmasterCal said:
Well, to be honest, I could come up with at least as many as Sniffles... Dark Sun was the first thing that came to mind.

A wuxia themed game would be awesome, as would an Al-Qadim campaign.

Okay, I just have to say...

When I first glanced at your comment, I was heavily preoccupied thinking about something else. So for the very briefest moment, I parsed that last sentence as:

"A wuxia themed Al-Qadim campaign would be awesome." :eek:

How's that for a funky campaign idea?
 
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When I win the lottery tonight I will quit my day job and devote myself full-time to running regular games in the Wilderlands, the grim world of dark fantasy called Warhammer, and fleshing out my homebrew started years ago, Wael. As far as playing goes, dreams can come true.....diaglo's game is a godsend (yes, you guessed it, OD&D).
 

I've always wanted to run a game where the PCs are defending something, maybe a small island or an outlying fort, kind of as a way to reverse the way things normally go: instead of a small, highly trained group of PCs breaking into some place, it would be the PCs in charge of a large, rag-tag group defending against some powerful invaders.

I also want to run just a straight forward Mutants and Masterminds game. I've used the system for some funky stuff, such as my "Planetary" game or my "League of Extraordinary Gentlemen" game. Sure, they went fine, but I kind of want to play a classic capes and cowls, 4-color comic kind of game.

I would say Paranoia XP, but I finally got to run my first session last night, after a stuttering start and getting the start of the session pushed back a couple of days, but it went great. Anytime you stay up 3 hours later then you know you hsould just for a game, and have a sore throat from all your crazy voices, you know you've had fun.
 

I would love to play in a long term Flashing Blades campaign set in the early 1600's. I have blade in one, but it broke up after a few sessions when everyone but one person moved away, including myself. It was a blast. I've got the book and all the expansions on pdf, now.

Of course a great homebrew D&D campaign created by my favorite gamemaster knowing the interests and all the players that will be taking so he can throw in everyone's favorite elements from intrigue, puzzle solving, large scale battles, politics, city, and town adventures, etc. can't be beat.

I also was once in a Runequest campaign that was fun and semi-long, and it lasted about 6 months. I wouldn't mind another Runequest campaign of some sort.

Finally I would love to play in a good old fashioned BootHill campaign. I was in one ages ago, and bought the SideWinderD20 and recoiled game, but haven't been able to play it. I wouldn't mind one of those either if I have to vote for something I haven't played yet.
 

Macbeth said:
I've always wanted to run a game where the PCs are defending something, maybe a small island or an outlying fort, kind of as a way to reverse the way things normally go: instead of a small, highly trained group of PCs breaking into some place, it would be the PCs in charge of a large, rag-tag group defending against some powerful invaders.


You just described the exact situation we encountered as PC's in the opening scenarios of diaglo's OD&D campaign (extremely modified B-1, B-2 + a horde of originality). In the end we escaped mostly intact but the Keep disappeared into a giant sink-hole. Later we probably could've put ourselves, as PC's, into a similar situation but we declined and suffered huge losses trying to mop up the siege mess after the fact. Currently we once again find ourselves in a similar situation, holed up in a wooden fort/villa, probably about to be besieged again. From a player's point of view this is an exciting and perilous proposition. There is a very fine line between knowing when to "hold 'em" and when to "fold 'em", when to walk away, and when to run.
 

loki44 said:
You just described the exact situation we encountered as PC's in the opening scenarios of diaglo's OD&D campaign (extremely modified B-1, B-2 + a horde of originality). In the end we escaped mostly intact but the Keep disappeared into a giant sink-hole. Later we probably could've put ourselves, as PC's, into a similar situation but we declined and suffered huge losses trying to mop up the siege mess after the fact. Currently we once again find ourselves in a similar situation, holed up in a wooden fort/villa, probably about to be besieged again. From a player's point of view this is an exciting and perilous proposition. There is a very fine line between knowing when to "hold 'em" and when to "fold 'em", when to walk away, and when to run.
Awesome. :)

Glad to know this kind of idea has worked for other people. I'm just starting to get into the swing of my summer schedule, and as such am finding more and more time for gaming, so I'll probably put this into use soon. It gives me great hope that somebody else has pulled it off before.
 

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