• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Dreams In The Deep

Examining the banners reveals nothing out of the ordinary, they are simply different colored banners. You place the lantern on the stairs, and the room is illuminated a bit more; the light glints off the walls in places where the rain has made its way through cracks in the roof and runs down in small rivulets, running alongside the wall on the wooden floor and out other unseen cracks. Standing near the door you can hear the soft murmur of a conversation, but it stops just before you press your ear to the door. A second later, you hear the distinctive *ki-chick* of another door latching, somewhere off to the left.
 

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Pollock cautiously opens the door and looks through, using the light of the lantern in the stairway to see. If he sees stairs, and there is no one on the stairs, he will go to the bottom and listen at the next door.

Cadmus? You still there old friend? Is all well?
 
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Peering out the doorway you see a wall about six feet in front of you. It looks to be a passageway that continues to the left and right.

With the door open, you can now hear faint chanting coming from below, presumably in the main worship area.

All is well... The subject seems to be simply paying his respects here. He's pacing and chanting with a couple others here. Where are you now?
 

Upstairs. I'm going to have a quick look around before coming down.

Pollock turns to his right and explores the hallway in that direction. If there is no light source, he will return to grab the lantern from the stairs and take it with him.
 

Looking to the right, the hallway ends after another ten feet or so, with a door on the same wall as the one you just came out; to the left, another door is on that same wall, and another hallway intersects directly across from that door. Down that hallway, you can see yet another door, and this hallway continues down (to the left) for about another 25 feet, at the end of which you can see a stairway going down and to the left.

 


The door does not appear to have a lock, and a simple leather thong fastened around a hook in the wall keeps it shut. Undoing this and opening the door reveals a storage room, full of wooden crates, kegs, and barrels packed several feet deep. A couple of the smaller crates are open, as well as a barrel or two. The barrels contain grain and other foodstuffs, and the crates contain candles, lamp oil, and other similar supplies. There is a heavy, fishy smell in the room.

 

Hmm . . . good enough of a look for now.

Pollock closes the door and looks down the hall (that points "up" on the map). If he sees no one, he'll investigate the door that is up that hall (listening first).
 

Turning into the next hallway, you see that there is another door opposite the one you saw earlier. Listening for a moment, you don't hear anything aside from the low murmur of chanting below (coming from the direction of the stairs).

 

Pollock will take a peak in the door on the right side of the hall with his X-Ray vision, then swing it around and take a look in the door on the left.

* * *

Please warn me if the X-Ray vision is getting on your nerves and I'll cut down on its use.
 

Into the Woods

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