Running with this.
The Ethereal has additional directions. In the border Ethereal, the other directions are known as Eminence. Low Eminence means you are close to the plane you are bordering, higher Eminence means you are further away.
Eminence is not a scalar value, but a vector; but near any Border Ethereal, the absolute value is what matters.
The washed-out nature of what you see in the attached plane in the Border Ethereal is because of the Eminence distance between you and the plane.
Moving in the Eminence direction(s) is non-trivial for most creatures, especially those not native to the Ethereal plane. When someone dreams, they push their mind into the Ethereal plane, which causes Eminence-direction waves to shake the local Border Ethereal; this is experienced as color appearing and washing out.
The Ethereal plane's topology -- shape -- in the Eminence directions is complex. Dreamers push out into it, and often end up colliding with a different part of the Border Ethereal. Their dreams form a bubble floating over that part of the Border Ethereal, and the contents of their dreams leak into the Border Ethereal there, as they are close in the Eminence direction.
In order to push off in the Eminence direction, you need something to push off of. Ways deeper into the Eminence of the Ethereal exist, they are like ramps on a floor, allowing ants to crawl up the z axis. You can also seek to hitch hike on a dreamer, slowing their rise in the Eminence but also giving you a way out of the Border. You'll often get caught up in their dream-bubble, and have to work out a way to escape.
These dreamscapes form a frothy layer between the Border Ethereal and the Deep Ethereal. Getting into the Deep Ethereal may require hopping from dream to dream, aiming to move further away from the Border (one way to figure out if you are going in the right "direction" when dream-hopping is to look into how much things correspond to reality; things closer to the Border of a reality correspond more).
The Kingdom of Dreams would be an area built in that froth. Dreams where the dreamer died while dreaming, dreams that outlived the dreamer, dream smiths that manipulate mortal dreams to ensure a constant living supply of a specific kind of dream.
The Dreamheart and the Tower of Nightmares are two relatively permanent structures in the Kingdom of Dreams whose foundations are in the Dreamscapes of the middle kingdom, and whose heights border the Feywilde.
The Ethereal has additional directions. In the border Ethereal, the other directions are known as Eminence. Low Eminence means you are close to the plane you are bordering, higher Eminence means you are further away.
Eminence is not a scalar value, but a vector; but near any Border Ethereal, the absolute value is what matters.
The washed-out nature of what you see in the attached plane in the Border Ethereal is because of the Eminence distance between you and the plane.
Moving in the Eminence direction(s) is non-trivial for most creatures, especially those not native to the Ethereal plane. When someone dreams, they push their mind into the Ethereal plane, which causes Eminence-direction waves to shake the local Border Ethereal; this is experienced as color appearing and washing out.
The Ethereal plane's topology -- shape -- in the Eminence directions is complex. Dreamers push out into it, and often end up colliding with a different part of the Border Ethereal. Their dreams form a bubble floating over that part of the Border Ethereal, and the contents of their dreams leak into the Border Ethereal there, as they are close in the Eminence direction.
In order to push off in the Eminence direction, you need something to push off of. Ways deeper into the Eminence of the Ethereal exist, they are like ramps on a floor, allowing ants to crawl up the z axis. You can also seek to hitch hike on a dreamer, slowing their rise in the Eminence but also giving you a way out of the Border. You'll often get caught up in their dream-bubble, and have to work out a way to escape.
These dreamscapes form a frothy layer between the Border Ethereal and the Deep Ethereal. Getting into the Deep Ethereal may require hopping from dream to dream, aiming to move further away from the Border (one way to figure out if you are going in the right "direction" when dream-hopping is to look into how much things correspond to reality; things closer to the Border of a reality correspond more).
The Kingdom of Dreams would be an area built in that froth. Dreams where the dreamer died while dreaming, dreams that outlived the dreamer, dream smiths that manipulate mortal dreams to ensure a constant living supply of a specific kind of dream.
The Dreamheart and the Tower of Nightmares are two relatively permanent structures in the Kingdom of Dreams whose foundations are in the Dreamscapes of the middle kingdom, and whose heights border the Feywilde.