Fax Celestis
First Post
I am pleased to announce (as I have quite heavily hinted in this thread) that I have been working on a new subsystem for Pathfinder under Dreamscarred Press' oversight loosely based upon the concept of Truename Magic from D&D 3.5's Tome of Magic. I say loosely because while the project began as a skill-based magic system, we quickly came to the conclusion that wouldn't be very controllable and would end up with the same issues that the poor, poor Truenamer had. So it's undergone some revision. Think of the Advocate, presented in the playtest document, as sort of a Warlock/Swordsage hybrid with Psychic Warrior elements. That's probably the best 3.5 approximation of how the class works, though there's no real analogue.
The playtest document is available here: https://docs.google.com/document/d/1UYIVTdwRrASuHInOQbNrDl2xQIliWutjNzJn0uxFV1w/edit?usp=sharing You can leave comments on the document itself or on this thread: I will see both and make any changes as necessary to the final document.
The playtest includes (for now, this may be expanded later):
A new base class: The Advocate, who changes the universe through the power of his words.
A new archetype: The Paladin of the Holy Word, a holy knight who exchanges his spellcasting ability for a limited ability to speak edicts.
A new prestige class: The Rhetorical Blade, a warrior who fights with his razor-sharp wordplay.
25 new feats: Ranging from suffixes that alter edicts as they are spoken, to benefits for speaking the true name of your weapon.
49 edicts: Words of esoteric power spoken by an advocate that invoke his will upon the world around him.
28 litanies: Mantras spoken by an advocate that provide long-term personal effects.
This is not the entirety of the final product. There is more completed or still being worked on: this is merely "phase one".
I hope you'll still be able to taste ice cream after playtesting this material. I know I'm still able to, but maybe I have some sort of weird racial immunity.
I appreciate your support and your feedback, and wish you the best with the playtest!
The playtest document is available here: https://docs.google.com/document/d/1UYIVTdwRrASuHInOQbNrDl2xQIliWutjNzJn0uxFV1w/edit?usp=sharing You can leave comments on the document itself or on this thread: I will see both and make any changes as necessary to the final document.
The playtest includes (for now, this may be expanded later):
A new base class: The Advocate, who changes the universe through the power of his words.
A new archetype: The Paladin of the Holy Word, a holy knight who exchanges his spellcasting ability for a limited ability to speak edicts.
A new prestige class: The Rhetorical Blade, a warrior who fights with his razor-sharp wordplay.
25 new feats: Ranging from suffixes that alter edicts as they are spoken, to benefits for speaking the true name of your weapon.
49 edicts: Words of esoteric power spoken by an advocate that invoke his will upon the world around him.
28 litanies: Mantras spoken by an advocate that provide long-term personal effects.
This is not the entirety of the final product. There is more completed or still being worked on: this is merely "phase one".
I hope you'll still be able to taste ice cream after playtesting this material. I know I'm still able to, but maybe I have some sort of weird racial immunity.
I appreciate your support and your feedback, and wish you the best with the playtest!