Drinking Rules
For every standard drink, you burn one healing surge.
After 1/4 of your healing surges have been burned from drinking, you are slowed.
After half your healing surges have been burned from drinking, you are dazed.
Once you reach zero healing surges, you are immobilised and must make a saving throw against poison to remain conscious every round.
For every hour spent not drinking, the character can make a saving throw against poison to negate one of the effects on them.
Anyone who gets to zero healing surges through drinking, will wake up dazed and cannot reverse this effect until at least half a day afterwards, at which time they can make a saving throw against poison every hour to fully sober up.
For every standard drink, you burn one healing surge.
After 1/4 of your healing surges have been burned from drinking, you are slowed.
After half your healing surges have been burned from drinking, you are dazed.
Once you reach zero healing surges, you are immobilised and must make a saving throw against poison to remain conscious every round.
For every hour spent not drinking, the character can make a saving throw against poison to negate one of the effects on them.
Anyone who gets to zero healing surges through drinking, will wake up dazed and cannot reverse this effect until at least half a day afterwards, at which time they can make a saving throw against poison every hour to fully sober up.