D&D 4E Drizzt Do'Urden 4E Stats


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Traycor said:
Also notice that it does frost damage on crits vs demons, so some of that "frost" property is there. In the novels, that's the only time it's had ice powers.

Check this out. It didn't do that damage on demons because they were demons. It did that damage on them because they were firey creatures and it was a frost weapon. So Icingdeath should be a Frost weapon. A more appropriate way to represent that would be to give the Balor Vulnerable Cold 10 or something like that.
 

i like these stats more than the ones in the link but i agree that icingdeath should be a frost brand(or whatever they're called now). recall in the retaking of mithril hall bruenor is protected from the flames of the falling dragon because he has icingdeath strapped to his back. as far as i'm aware that was just a regular dragon and not a demonic dragon.
other than that, great job! i think some adventurers i know might run across a familiar looking drow now... ;)
 

Green Knight said:
Check this out. It didn't do that damage on demons because they were demons. It did that damage on them because they were firey creatures and it was a frost weapon. So Icingdeath should be a Frost weapon. A more appropriate way to represent that would be to give the Balor Vulnerable Cold 10 or something like that.

Clearly the blade has frost related powers (hence the frost crit on demons and the fire resist I added), but the blade also clearly is meant to be used on extra-planar creatures. In "The Halfling's Gem" the blade was hungering to kill the creatures from Tarterus (sp?) that he was fighting. They had no fire powers...
 


breschau said:
Shouldn't the melee attack at 1st level be +4?

+2 from Str bonus
+2 from proficiency bonus

Where are you getting the additional +1?
Hmm... I went back into my notes and I have +4 written down. Not sure where I got +5 from. Most likely I flubbed the number when I typed it up, but I'm double checking everything to make sure.
 

In alot of ways its similar to one I wrote up to get used to the rules. The major difference is that I went Kensai instead of Pathfinder.

That's wicked munchkinny armor. You should never get stat bonuses with heavy armor. I just used the stats for masterwork hide and called it mithril.

For Twinkle, I made a stripped down Holy Avenger. Lose the +1d10 radiant and the ability to serve as an implement, but keep the healing surge stuff to roughly simulate its "protective" aspects and to allow Drizz't to effectively act as a solo character.
 

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