Our Heros, post-Terror in Freeport (lvl 6)
After the 10-hour megasession, it turns out that our favorite Watchmen had plenty of XP to bring them up to level 6. Changes are, as usual, in red.
Dru, female elf Ftr3/Rog3: CR 6; Medium-size Humanoid (elf); HD 3d6+3d10+12; hp 44; Init +4 (+2 dex, +2 blooded); Spd 30 ft; AC 17 (+3 mw studded leather, +2 buckler, +2 Dex); Melee +1 rapier +7 (1d6+2/crit 18-20), or dagger +6 (1d4+1/crit 19-20); Ranged dagger +6 (1d4+1/crit 19-20); SA sneak attack; SQ elven traits, evasion, uncanny dodge; AL N; SV Fort +4, Ref +6, Will +5; Str 13, Dex 14, Con 14, Int 15, Wis 14, Cha 13.
Skills and Feats: Balance +5, Bluff +5, Climb +8, Decipher Script +3, Diplomacy +2, Disable Device +2, Gather Information +5, Hide +5, Innuendo +4, Intimidate +7, Jump +7, Listen +8, Move Silently +6, Open Lock +3, Ride +3, Search +8, Sense Motive +6, Spot +11, Swim +2, Tumble +5, Use Magic Device +5, Use Rope +4; Blooded (+2 To Spot And Init), Dodge, Leadership, Mobility, Point Blank Shot.
SA - Sneak Attack (Ex): Dru deals +2d6 damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked.
SQ - Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: rapier, proficient: longbows and shortbows.
Equipment: +1 rapier, silver dagger (x2), mw studded leather, +1 buckler of arrow deflection, unidentified magic ring.
Di'Fier, male human Ftr2/Wiz4: CR 6; Medium-size Humanoid (human); HD 4d4+2d10+12; hp 36; Init +3; Spd 30 ft; AC 16 (+2 leather, +2 Dex, +2 ring of protection); Melee mw bastard sword +6 (1d10/crit 19-20), or dagger +4 (1d4/crit 19-20); Ranged dagger +5 (1d4/crit 19-20), or mw longbow +6 (1d8/crit x3); SA spells; SQ summon familiar; AL NG; SV Fort +5, Ref +1, Will +4; Str 11, Dex 14, Con 15, Int 16, Wis 10, Cha 10.
Skills and Feats: Alchemy +5, Climb +4, Concentration +9, Craft Weapon +7, Handle Animal +2, Jump +5, Knowledge (arcana) +9, Ride (horse) +5, Spellcraft +9, Spot +3, Swim +2; Blooded (+2 To Spot And Init), Combat Casting, Expertise, Improved Disarm, Leadership, Scribe Scroll, Weapon Focus: Bastard Sword.
Note: Apparently I forgot to add in DF's purchase of Knowledge (Arcana) last wizard level. Whoops. Got to go back through my notes and see how I missed that...
Spellbook:
cantrips: all from PHB
1st level: disappear*, expeditious retreat, mage armor, obscuring mist, protection from evil, Shelgern's persistant blade**, ventriloquism
2nd level: alter self, bull's strength, flaming sphere, knock
* - From Sword & Sorcery Studio's Relics & Rituals
** - From WOTC's Magic of Faerun
Equipment: mw bastard sword, mw longbow, silver dagger, leather armor, wand of magic missile, ring of protection +2, unidentified magical amulet.
Just for fun, here's Di'Fier's raven, Ampiel. Di'Fier (and I) keep forgetting about the ability to grant Alertness when he's nearby.
Ampiel, Di'Fier's Raven Familiar: CR —; Tiny magical beast; HD 1; hp 18; Init +2 (Dex); Spd 10 ft. fly 40 ft. (average); AC 16 (+2 size, +2 dex, +2 natural); Atk +4 melee (1d2-5, claws);Face/Reach 2.5 ftx2.5 ft/0ft; SQ Speaks Common, grant Alertness, improved evasion, share spells, empathic link, deliver touch spells; AL NG; SC Fort +4, Ref +4, Will +5; Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6.
Skills and Feats: Listen +6, Spot +6 (or master's skills); Weapon Finesse (claws)