drnuncheon
Explorer
As The Harvester and Ahoke depart on their separate errands, the Mayor slumps back in his chair for a moment - looking far more frail and exhausted than before. He shakes his head sadly, and says, almost to himself, "I hope I'm doing the right thing." Looking up to Sen-Jyu, he asks plaintively, "Your companions are reliable? They'll find the children?"
"They are," Sen-Jyu confirms without hesitation. "One cannot camp in dangerous territory with two others over the course of weeks without being quite certain of their reliability." He shrugs it off, and continues, "You should know -- our introduction to Bellhold was given by Othic, the farmer outside of town. We had captured two of his stray horses for him and discovered some of the oddities of the area through his stories. However, upon waking in the morning, we discovered him murdered. We found the killers..." He suspires rather heavily, eyes falling to the table.
"By gods," the mayor breathes. "Poor Othic - what happened to him? What did you do to the killers?"
Sen-Jyu says, "As strange as it must seem -- certainly, it did to us -- the killers were the horses that we had captured the day before. Only... changed. Horrifically." Sen-Jyu looks up and meets the Mayor's eyes. "They seemed to be as oni -- demons -- and their gaze had me hypnotized when I discovered the blood on their mouths and hooves from where they had bitten and trampled good Othic. If not for my companions, I would have met Othic's fate. Ahoke had revealed some insight to this: she had had a dream while she slept, describing what must have been the vision from Othic's eyes as the pair killed him. What is occurring in this town is obviously supernatural and malicious." He leans forward to make a stern point. "Such things will not go away with time. I do not expect you to tell your townsfolk all this information at once, but neither would I conceal it. If we should fail, then it is best that you are forewarned." Sen-Jyu smiles craftily, leaning back. "I have no intention of failing.""
Mayor Waterman's face is pale, as if the very thought had drained him of blood. "I...I see. But Utrish..." He shakes his head as if to clear it, clutching to his optimism. "She has never been wrong before..." His voice trails off and his eyes close as he gathers his strength. Then he opens them and abruptly stands. "Well, you wanted to see the bell, and the light is failing - I suppose we'd best get to it."
"Mmmm," agrees Sen-Jyu, as he rises from his chair. "What was it that Utrish said, exactly? What were her precise words?"
Mayor Waterman opens the door, and considers the question for a moment. "Well...Phillippa is the one who actually spoke with her. But she said that 'the bad dreams and the headaches would definitely stop within a week'."
Nodding as he prepares to follow, Sen-Jyu adds after a moment or two, "That could be an omen for ill as well." A hand lightly touches Waterman's shoulder, as Sen-Jyu murmurs, "Do not draw your strength, your optimism, from words or assurances. Draw them from deeds and actions. When you feel powerless, you are powerless, and it is worn like a mask, for all to see." Sen-Jyu's hand leaves the Mayor, but his eyes do not.
Mayor Waterman looks away, unable to meet Sen-Jyu's gaze. "I have to take hope somewhere," he says, quietly. "I've been mayor of this town for fifteen years, and nothing like this has ever happened before. It seems as if everything has gone wrong at once, and there is nothing I can do about it. Headaches, nightmares - I should be dealing with Druther's taxes, not that sort of thing." Ashamed, he steps out into the hall, and starts heading out of the building.
Sen-Jyu laughs a little at the Mayor's comment. "There is your strength," he says, following the mayor from the hall, allowing him to lock it before they begin walking for the bell tower. "Your humor, your compassion. Visit amongst your people. Reassure them. They chose you, yes? That was for a reason." His feet make little sound as he trails after the Mayor, and his thin frame trails Waterman's like a shadow.
The walk to the bell tower is silent, and nearly deserted - it seems that few people wish to be out and about at this time of night. Shadows of clouds pass over the bloody moon, and the chill of the onrushing winter bites at you through your clothing.
Waterman leads you to the door set in the base of the tower - it opens easily, revealing a walled staircase to your right, and ahead a small room that rises into darkness. Hanging down in the center of the room are a pair of hempen ropes, two inches thick. Enormous counterweights hang from their bases.
Scanning the inside and marvelling at the construction, Sen-Jyu steps into the tower, jaw lax as he stares up the long, open inside of the tower.
"Is it safe to climb to the belfry?" asks Sen-Jyu, looking up the dark staircase.
"Of course," says the Mayor. "There's no reason for anyone to ring the bell tonight." He turns to the right, and begins to ascend the wooden staircase. "It's quite a ways up, and you'll miss the view at this hour, but the Wyrmcall is still quite impressive."
Sen-Jyu catches the Mayor on the shoulder. "Just in case," he asks, "allow me?" One nod indicates the stairwell. "... I don't know if you've been here while the bell has been ringing, but how well does this passage echo its sound?"
"Oh, quite well - although the platform muffles it a bit. Nobody's died from /ringing/ the bell..." Waterman smiles, and lets Sen-Jyu go first.
"Mmm," says Sen-Jyu, "but they weren't in the stairwell at the time." Looking up the rounding corridor, Sen-Jyu scowls for a time, then sighs. "Do you have a candle around?"
Mayor Waterman disappears into the room with the ropes, and emerges a moment later with a lantern. Opening it, he fusses with flint and steel for a moment before the flame blossoms into light. Wordlessly, he passes it up to the swordsman.
Sen-Jyu shakes his head, warding the offer of the lantern away. "Not a lamp. A candle. Something with wax. I can see perfectly well. Unfortunately, I can also hear perfectly well."
"Oh." The mayor looks a bit disappointed, then shakes his head. "No, nothing here. I suppose we could go back to my office."
"If it wouldn't be too much of a bother," Sen-Jyu says softly. "I think safety should come as a first practice. I'll wait here for your return."
Mayor Waterman looks rather unsure, but moves off to get the candle.
In the meantime, Sen-Jyu busies himself -- first, he investigates the storage room from where the Mayor had procured the lamp, blowing out the wick and replacing it. He looks about the storage room for anything unusual, especially hiding places. Next, he advances up the stairwell about half the height of the tower, taking the steps carefully and with some scrutiny as he goes. All this he does as silently and stealthily as possible.
The 'storage room' is merely a shelf on the wall of the otherwise bare room with the bell-ropes. Little else is there - a hammer, a few nails - and noplace to hide.
Creeping up the staircase, you are met with a second door - and this one, unlike its sibling at the base of the tower, is locked.
Disappointed with the results of his intended cleverness, Sen-Jyu sulks back down to the bottom of the staircase, sitting down and waiting.
A few minutes later, the mayor returns, puffing and bearing a wax candle. "Sorry it took so long," he said. "All I could find were tallow at first."
"... that's perfectly all right," replies Sen-Jyu. He acquires the lamp once more, lights it, then lights the candle from the lamp's wick. He waits for the candle's flame to become steady before tilting it, allowing the molten wax to dribble into his cupped palm. Once enough of it has been accumulated to form a small bead, he sets the candle right, waiting for the wax to cool and shaping it into a small earplug. He repeats, alternating his palms so he doesn't burn himself too badly.
Sen-Jyu hands two to the mayor. "Just in case, you understand. Not that it'll help much if we're in the tower should the bell be rung, but it should help while we move up and down the stairs." He places his share in.
Mayor Waterman chuckles a bit nervously. "Really, nobody's going to ring the bell - it hadn't been rung in...well, years, before today." Nevertheless, he dons the earplugs.
Sen-Jyu tilts his head at the mayor's mouth moving, but shrugs and moves up to the doorway, stepping aside to allow the mayor to unlock it.
Mayor Waterman pushes past Sen-Jyu, one hand feeling around on the doorjamb. With a slightly sheepish look, he uses the key he finds there to unlock the door, then carefully replaces it.
Sen-Jyu sniffs once at the revelation of the key, and sighs, hoping that the Mayor doesn't catch the self-disparaging look that is drawn on his face. Opening the door, he walks up the stairway, eyes riveted to the steps ten feet before him as he goes.
The staircase winds around the inside of the tower - once, twice, thrice. Now, some forty feet above where you started, the staircase emerges onto the top of the belltower - little more than a roof supported by four pillars, and (of course) the framework for supporting the massive Wyrmcall. The bell-ropes pass down through a large hole on the floor, descending into the darkness below.
Tentatively, Sen-Jyu looks about the tower, holding the Mayor back with a gesture as he seeks out the nooks where danger could possibly lie. He also notes how large the hole through which the bell-ropes pass is, and how much clearance there is between the Wyrmcall and the floor.
The top of the tower is little more than a 5' wide platform that skirts the edge of the hole - a hole that is roughly 10' across. At the corners are the pillars for the roof - the 'walls' are great open spaces to let the tolling of the Wyrmcall sound out across the town loud (very loud) and clear.
The great bell is nearly as large as the hole it hangs above, and its bottom lip rests a foot or so above the wooden platform - enough space that a dedicated person could perhaps climb through, if they were somehow able to get up to it in the first place.
Sen-Jyu begins to investigate the bell itself, peering down the hole as best he can to see the base of the tower's inside. As he walks about the perimeter of the bell, looking over the town and surrounding countryside, he occasionally checks the hole again. Once he's walked the perimeter once, he begins to examine the bell.
The hole stubbornly refuses to reveal any secrets. The bell hangs above it, solid and silent - a masterpiece of polished brass. Its surface bears reliefs of the very thing it was cast to warn of: a fierce dragon, soaring through the sky, and below - carved in exquisite detail - the town of Bellhold. Looking from bell to countryside, you see that the bell was designed in such a way that it seems to reflect the town around it - although there are differences born of decades of change to the town, of course.
Sen-Jyu's perimiter walk is interrupted by the fact that the walkway does not go all the way around - it ends where the stairs come up from the lower floor.
One hand runs over the relief on the bell's surface, examining it for details, perhaps of buildings that once stood and stand no longer, or buildings that appear to have been of extraordinary import - but nothing stands out.
Sen-Jyu sits down near the inner hole, gesturing to the Mayor to come closer, and clamping both his hands on his own ankles, looking at the Mayor questioningly. He points at himself, then the lip of the bell.
Mayor Waterman, confused, kneels down and grasps Sen-Jyu's ankles.
Sen-Jyu lies back, taking hold of the lip of the bell, and pulling himself closer to the edge. He doesn't do so without a cautious look over his shoulder toward the ground below, his eyes following the lengths of the ropes.
The dim moonlight that filters down reveals nothing at the base of the tower - and even less inside the bell. Perhaps there are some cobwebs, some dust - it must be difficult to clean - but nothing else: just the great arc of the bell, and the clapper hanging in the center, the weight as large as your head.
A minute is spent in assuring himself that nothing lies on the inside of the bell before pulling himself back from the edge. He frowns as he stands once more, looking at the supports that hold the bell in place for a moment before shrugging his shoulders and pointing to the stairwell once more. He proceeds down it, less careful than before, and intermingled relief and disappointment reside in his eyes.
Mayor Waterman follows dutifully, locking the stairwell door behind you. At the base of the tower, he pulls the waxen plugs from his ears with a concerned look. "Do you think there is something wrong with the bell?" he asks, when Sen-Jyu has done the same.
"Hard to say," says Sen-Jyu, tucking the wax earplugs into his pocket. "I am no magician, but something that Ahoke had noticed earlier had me wondering. Perhaps it was nothing, but it didn't hurt to investigate." Grinning, Sen-Jyu cleans up what mess he's made with the candle and lantern, then turns to face the Mayor. "You've been a great help. When dawn comes, I'll go to the woods by the river and see what we can find there."
Mayor Waterman grabs your hand and pumps it vigorously. "Thank you."
Accepting the hand, Sen-Jyu nods his own thanks in return. "I will see that you hear of what we find as soon as we can."
"They are," Sen-Jyu confirms without hesitation. "One cannot camp in dangerous territory with two others over the course of weeks without being quite certain of their reliability." He shrugs it off, and continues, "You should know -- our introduction to Bellhold was given by Othic, the farmer outside of town. We had captured two of his stray horses for him and discovered some of the oddities of the area through his stories. However, upon waking in the morning, we discovered him murdered. We found the killers..." He suspires rather heavily, eyes falling to the table.
"By gods," the mayor breathes. "Poor Othic - what happened to him? What did you do to the killers?"
Sen-Jyu says, "As strange as it must seem -- certainly, it did to us -- the killers were the horses that we had captured the day before. Only... changed. Horrifically." Sen-Jyu looks up and meets the Mayor's eyes. "They seemed to be as oni -- demons -- and their gaze had me hypnotized when I discovered the blood on their mouths and hooves from where they had bitten and trampled good Othic. If not for my companions, I would have met Othic's fate. Ahoke had revealed some insight to this: she had had a dream while she slept, describing what must have been the vision from Othic's eyes as the pair killed him. What is occurring in this town is obviously supernatural and malicious." He leans forward to make a stern point. "Such things will not go away with time. I do not expect you to tell your townsfolk all this information at once, but neither would I conceal it. If we should fail, then it is best that you are forewarned." Sen-Jyu smiles craftily, leaning back. "I have no intention of failing.""
Mayor Waterman's face is pale, as if the very thought had drained him of blood. "I...I see. But Utrish..." He shakes his head as if to clear it, clutching to his optimism. "She has never been wrong before..." His voice trails off and his eyes close as he gathers his strength. Then he opens them and abruptly stands. "Well, you wanted to see the bell, and the light is failing - I suppose we'd best get to it."
"Mmmm," agrees Sen-Jyu, as he rises from his chair. "What was it that Utrish said, exactly? What were her precise words?"
Mayor Waterman opens the door, and considers the question for a moment. "Well...Phillippa is the one who actually spoke with her. But she said that 'the bad dreams and the headaches would definitely stop within a week'."
Nodding as he prepares to follow, Sen-Jyu adds after a moment or two, "That could be an omen for ill as well." A hand lightly touches Waterman's shoulder, as Sen-Jyu murmurs, "Do not draw your strength, your optimism, from words or assurances. Draw them from deeds and actions. When you feel powerless, you are powerless, and it is worn like a mask, for all to see." Sen-Jyu's hand leaves the Mayor, but his eyes do not.
Mayor Waterman looks away, unable to meet Sen-Jyu's gaze. "I have to take hope somewhere," he says, quietly. "I've been mayor of this town for fifteen years, and nothing like this has ever happened before. It seems as if everything has gone wrong at once, and there is nothing I can do about it. Headaches, nightmares - I should be dealing with Druther's taxes, not that sort of thing." Ashamed, he steps out into the hall, and starts heading out of the building.
Sen-Jyu laughs a little at the Mayor's comment. "There is your strength," he says, following the mayor from the hall, allowing him to lock it before they begin walking for the bell tower. "Your humor, your compassion. Visit amongst your people. Reassure them. They chose you, yes? That was for a reason." His feet make little sound as he trails after the Mayor, and his thin frame trails Waterman's like a shadow.
The walk to the bell tower is silent, and nearly deserted - it seems that few people wish to be out and about at this time of night. Shadows of clouds pass over the bloody moon, and the chill of the onrushing winter bites at you through your clothing.
Waterman leads you to the door set in the base of the tower - it opens easily, revealing a walled staircase to your right, and ahead a small room that rises into darkness. Hanging down in the center of the room are a pair of hempen ropes, two inches thick. Enormous counterweights hang from their bases.
Scanning the inside and marvelling at the construction, Sen-Jyu steps into the tower, jaw lax as he stares up the long, open inside of the tower.
"Is it safe to climb to the belfry?" asks Sen-Jyu, looking up the dark staircase.
"Of course," says the Mayor. "There's no reason for anyone to ring the bell tonight." He turns to the right, and begins to ascend the wooden staircase. "It's quite a ways up, and you'll miss the view at this hour, but the Wyrmcall is still quite impressive."
Sen-Jyu catches the Mayor on the shoulder. "Just in case," he asks, "allow me?" One nod indicates the stairwell. "... I don't know if you've been here while the bell has been ringing, but how well does this passage echo its sound?"
"Oh, quite well - although the platform muffles it a bit. Nobody's died from /ringing/ the bell..." Waterman smiles, and lets Sen-Jyu go first.
"Mmm," says Sen-Jyu, "but they weren't in the stairwell at the time." Looking up the rounding corridor, Sen-Jyu scowls for a time, then sighs. "Do you have a candle around?"
Mayor Waterman disappears into the room with the ropes, and emerges a moment later with a lantern. Opening it, he fusses with flint and steel for a moment before the flame blossoms into light. Wordlessly, he passes it up to the swordsman.
Sen-Jyu shakes his head, warding the offer of the lantern away. "Not a lamp. A candle. Something with wax. I can see perfectly well. Unfortunately, I can also hear perfectly well."
"Oh." The mayor looks a bit disappointed, then shakes his head. "No, nothing here. I suppose we could go back to my office."
"If it wouldn't be too much of a bother," Sen-Jyu says softly. "I think safety should come as a first practice. I'll wait here for your return."
Mayor Waterman looks rather unsure, but moves off to get the candle.
In the meantime, Sen-Jyu busies himself -- first, he investigates the storage room from where the Mayor had procured the lamp, blowing out the wick and replacing it. He looks about the storage room for anything unusual, especially hiding places. Next, he advances up the stairwell about half the height of the tower, taking the steps carefully and with some scrutiny as he goes. All this he does as silently and stealthily as possible.
The 'storage room' is merely a shelf on the wall of the otherwise bare room with the bell-ropes. Little else is there - a hammer, a few nails - and noplace to hide.
Creeping up the staircase, you are met with a second door - and this one, unlike its sibling at the base of the tower, is locked.
Disappointed with the results of his intended cleverness, Sen-Jyu sulks back down to the bottom of the staircase, sitting down and waiting.
A few minutes later, the mayor returns, puffing and bearing a wax candle. "Sorry it took so long," he said. "All I could find were tallow at first."
"... that's perfectly all right," replies Sen-Jyu. He acquires the lamp once more, lights it, then lights the candle from the lamp's wick. He waits for the candle's flame to become steady before tilting it, allowing the molten wax to dribble into his cupped palm. Once enough of it has been accumulated to form a small bead, he sets the candle right, waiting for the wax to cool and shaping it into a small earplug. He repeats, alternating his palms so he doesn't burn himself too badly.
Sen-Jyu hands two to the mayor. "Just in case, you understand. Not that it'll help much if we're in the tower should the bell be rung, but it should help while we move up and down the stairs." He places his share in.
Mayor Waterman chuckles a bit nervously. "Really, nobody's going to ring the bell - it hadn't been rung in...well, years, before today." Nevertheless, he dons the earplugs.
Sen-Jyu tilts his head at the mayor's mouth moving, but shrugs and moves up to the doorway, stepping aside to allow the mayor to unlock it.
Mayor Waterman pushes past Sen-Jyu, one hand feeling around on the doorjamb. With a slightly sheepish look, he uses the key he finds there to unlock the door, then carefully replaces it.
Sen-Jyu sniffs once at the revelation of the key, and sighs, hoping that the Mayor doesn't catch the self-disparaging look that is drawn on his face. Opening the door, he walks up the stairway, eyes riveted to the steps ten feet before him as he goes.
The staircase winds around the inside of the tower - once, twice, thrice. Now, some forty feet above where you started, the staircase emerges onto the top of the belltower - little more than a roof supported by four pillars, and (of course) the framework for supporting the massive Wyrmcall. The bell-ropes pass down through a large hole on the floor, descending into the darkness below.
Tentatively, Sen-Jyu looks about the tower, holding the Mayor back with a gesture as he seeks out the nooks where danger could possibly lie. He also notes how large the hole through which the bell-ropes pass is, and how much clearance there is between the Wyrmcall and the floor.
The top of the tower is little more than a 5' wide platform that skirts the edge of the hole - a hole that is roughly 10' across. At the corners are the pillars for the roof - the 'walls' are great open spaces to let the tolling of the Wyrmcall sound out across the town loud (very loud) and clear.
The great bell is nearly as large as the hole it hangs above, and its bottom lip rests a foot or so above the wooden platform - enough space that a dedicated person could perhaps climb through, if they were somehow able to get up to it in the first place.
Sen-Jyu begins to investigate the bell itself, peering down the hole as best he can to see the base of the tower's inside. As he walks about the perimeter of the bell, looking over the town and surrounding countryside, he occasionally checks the hole again. Once he's walked the perimeter once, he begins to examine the bell.
The hole stubbornly refuses to reveal any secrets. The bell hangs above it, solid and silent - a masterpiece of polished brass. Its surface bears reliefs of the very thing it was cast to warn of: a fierce dragon, soaring through the sky, and below - carved in exquisite detail - the town of Bellhold. Looking from bell to countryside, you see that the bell was designed in such a way that it seems to reflect the town around it - although there are differences born of decades of change to the town, of course.
Sen-Jyu's perimiter walk is interrupted by the fact that the walkway does not go all the way around - it ends where the stairs come up from the lower floor.
One hand runs over the relief on the bell's surface, examining it for details, perhaps of buildings that once stood and stand no longer, or buildings that appear to have been of extraordinary import - but nothing stands out.
Sen-Jyu sits down near the inner hole, gesturing to the Mayor to come closer, and clamping both his hands on his own ankles, looking at the Mayor questioningly. He points at himself, then the lip of the bell.
Mayor Waterman, confused, kneels down and grasps Sen-Jyu's ankles.
Sen-Jyu lies back, taking hold of the lip of the bell, and pulling himself closer to the edge. He doesn't do so without a cautious look over his shoulder toward the ground below, his eyes following the lengths of the ropes.
The dim moonlight that filters down reveals nothing at the base of the tower - and even less inside the bell. Perhaps there are some cobwebs, some dust - it must be difficult to clean - but nothing else: just the great arc of the bell, and the clapper hanging in the center, the weight as large as your head.
A minute is spent in assuring himself that nothing lies on the inside of the bell before pulling himself back from the edge. He frowns as he stands once more, looking at the supports that hold the bell in place for a moment before shrugging his shoulders and pointing to the stairwell once more. He proceeds down it, less careful than before, and intermingled relief and disappointment reside in his eyes.
Mayor Waterman follows dutifully, locking the stairwell door behind you. At the base of the tower, he pulls the waxen plugs from his ears with a concerned look. "Do you think there is something wrong with the bell?" he asks, when Sen-Jyu has done the same.
"Hard to say," says Sen-Jyu, tucking the wax earplugs into his pocket. "I am no magician, but something that Ahoke had noticed earlier had me wondering. Perhaps it was nothing, but it didn't hurt to investigate." Grinning, Sen-Jyu cleans up what mess he's made with the candle and lantern, then turns to face the Mayor. "You've been a great help. When dawn comes, I'll go to the woods by the river and see what we can find there."
Mayor Waterman grabs your hand and pumps it vigorously. "Thank you."
Accepting the hand, Sen-Jyu nods his own thanks in return. "I will see that you hear of what we find as soon as we can."