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Drogan's Trap

drogan's trap 005

Walking forward you come to see a large manufactured block of stone. It measures roughly 80ft wide and over 30 feet high. Mineral deposits can be seen connecting the cavern roof to the block.

Even as you look at this marvel a gentle wind seems to rise that stirs the dust. It is very eerie.



ACTIONS?
 

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DrZombie

First Post
A shimmering field of force rizes in front of Jaws. He shifts the grip on his glaive to an overhand grip, his red glowing eyes looking for enemies or ghosts.
 


Bloodweaver1

First Post
Knuckles

The crystal embedded forged follows his fellow companions into the room and help those in searching the room. “Be on guard. This could be a trap.
 

farmboymdp

First Post
Scepter's actions remain the same as Knuckles searches the room. He turns to Kasthiras, "Could you skim the walls, Kasthiras? There might be a secret door somewhere around here."
 

DROGAN'S TRAP 006

Kasthiras begins to look for any secret doors in what appears to be a simple huge block of rock. The others watch the dust and darkness for trouble. The dust begins to shift as if blown around but there is no wind at this point.

Then four pillars of dust and sand rise from the floor revealing more of the colored tile. The pillars take on form and substance and appear vaguely humanoid.


ACTIONS?
 

DrZombie

First Post
Jaws activates his ring of enlarge. Should he have two or more enemies in range he'll whirlwind, or try to take a 5' step to get them in range and then whirlwind. If not, then move to get two humanoids in range, then attack.
 

Mista Collins

First Post
Instantly at the sign of danger, Kasthiras lunges forward with his double scimitar in hand and attacks the sand creature.

[sblock=ooc]Sorry for the delay. Kasthiras will move and attack the creature, using a full attack action if possible. SLICE AND DICE!

Kasthiras gets 3 feats from Ancestral Guidance. He would have meditated to gain Improved Critical (double scimitar), Spring Attack, and Weapon Specialization (double scimitar) for the day.

+12/12/7/7 Valenar Double Scimitar +1 (1d6+7/1d6+5/1d6+7/1d6+5) possible crit on a 15-20[/sblock]
 

Bloodweaver1

First Post
Knuckles

Knucnkles decides not to enlarge himself as the room is quite limited on space to begin with. Instead with, he quickly closes within range of one of the stone figures and unleashes a flurry of blows on it.
 

DROGAN'S TRAP 007


Knuckles 18
Jaws 14
Kasthiras 06
Shield 04
Foes 03
Scepter 03

ROUND ONE
Knuckles moves up to one of the sand / rock creatures and begins to attack it. His first punch strikes lose forming sand and does no damage. The following punchs hit. Jaws suddenly shakes violently then enlarges dramatically. He unleashes on the forming creatures. Chunks of sand and rock splatter as he whirls his blade through their forms. Kasthiras goes after the fourth and final Sandman. Two hits find home. His foe seems to be having trouble holding onto his shape and form.

Shield Prepares to defend everyone. Scepter also readies himself to defend himself or aid any allies downed by the magical elemental creatures before them.

The Sand creatures attack now Jaws is suddenly uncertain of his surroundings and stand still uncertain of what to do. Two creatures attack Knuckles and Kasthiras. Knuckles easily dodges the attacks on him. Kasthiras also dodges the attacks on him.

ROUND TWO
Knuckles levels his foe this round. The creature takes several series of blows then shimmers and "melts" into a pile of sand and loss stone. Jaws stands there. Kasthiras slices through his foe then takes a step towards the motionless Jaws. Shield steps up and attacks one of the Sandmen attacking Jaws. With the damage Jaws did already it falls apart. Scepter strikes the other one attacking Jaws and it melts away also.

The remaining Sandman attempts to melt back into the sand. Kasthiras strikes it ( 19 and confirmed with a nat 20!!!) and the group is left alone once more.

Kasthiras and Shield once more looks to the large stone building / block before them.
 

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