Kashell
First Post
Eirethia Nailo is a female drow NPC who you can drop into your campaign if you need a very flavored NPC or a good way to confuse the PC's.
She has white hair, black skin and green eyes.
The Eirethia here is a level 3 wizard, but you may add or subtract levels to her if you need to. Her level progression is as follows.
1st - Wizard
2nd - Wizard
3rd - Wizard
4th - Wizard
5th - Cleric
6th - Cleric
7th - Cleric
8th - Mystic Theuge
9th - Mystic Theuge
10th - Mystic Theuge
11th - Mystic Theuge
12th - Mystic Theuge
13th - Mystic Theuge
14th - Mystic Theuge
15th - Mystic Theuge
16th - Mystic Theuge
17th - Mystic Theuge
18th - Wizard
19th - Wizard
20th - Wizard
Str 14, Dex 16, Con 10, Wis 16, Int 12, Cha 14
AC: 19 (+3 Dex, +4 Mage Armor, +2 Drow)
HP: 16
Init: +3
Speed: 30 ft.
Fort: +1, Ref: +4, Will: +8
You may choose whatever skills you wish for Eirethia,(as some campaigns use different skills more than others) as long as she takes 6 ranks in Knowledge(Arcana) and Knowledge(Religion) to meet the requirements for Mystic Theruge.
Feats:
Combat Casting
Spell Penatration
Languages: Common, Elven, Undercommon, Drow Sign Language, Abyssal
Special:
Darkvision 120 ft.
Spell Resistance 14 (11 + level)
+2 racial bonus to will save (already added in)
Racial spells (once per day) : Dancing Lights, Darkness, Faerie fire
Light Blindness - Blinded by daylight or daylight spell. Blind 1 round, -1 to hit thereafter.
Poison: An opponent hit by a drow’s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. A typical drow carries 1d4–1 doses of drow knockout poison. Since this poison is not a magical effect, drow and other elves are susceptible to it.
Items:
Masterwork Quarterstaff
Dagger
Shortbow (Precoated arrows with poison so she doesn't poison herself in combat.)
+1 Rapier of Dimension - A successful strike with this +1 rapier of dimension allows the user to teleport within 800 ft. of her current position. This effect only works on living, undead, or constructs. Striking yourself or inantimate objects does not activate the dimension ability.
Some suggested tactics with the +1 rapier of dimension ...
Use it for AoOs. A successful hit before someone grapples you can teleport you to a different position before they even get a chance to grapple you.
Use it to plunge into battle to check out the situation and then cast buffs on yourself.
Use it for multiple attacks. Hit the first enemy -> teleport to the second -> teleport away.
Typically Used Spells:
1st - Mage Armor, Ray of Enfeeblement, Shocking Grasp
2nd - Protection from Arrows, blindness/deafness, invisibility, mirror image
She has white hair, black skin and green eyes.
The Eirethia here is a level 3 wizard, but you may add or subtract levels to her if you need to. Her level progression is as follows.
1st - Wizard
2nd - Wizard
3rd - Wizard
4th - Wizard
5th - Cleric
6th - Cleric
7th - Cleric
8th - Mystic Theuge
9th - Mystic Theuge
10th - Mystic Theuge
11th - Mystic Theuge
12th - Mystic Theuge
13th - Mystic Theuge
14th - Mystic Theuge
15th - Mystic Theuge
16th - Mystic Theuge
17th - Mystic Theuge
18th - Wizard
19th - Wizard
20th - Wizard
Str 14, Dex 16, Con 10, Wis 16, Int 12, Cha 14
AC: 19 (+3 Dex, +4 Mage Armor, +2 Drow)
HP: 16
Init: +3
Speed: 30 ft.
Fort: +1, Ref: +4, Will: +8
You may choose whatever skills you wish for Eirethia,(as some campaigns use different skills more than others) as long as she takes 6 ranks in Knowledge(Arcana) and Knowledge(Religion) to meet the requirements for Mystic Theruge.
Feats:
Combat Casting
Spell Penatration
Languages: Common, Elven, Undercommon, Drow Sign Language, Abyssal
Special:
Darkvision 120 ft.
Spell Resistance 14 (11 + level)
+2 racial bonus to will save (already added in)
Racial spells (once per day) : Dancing Lights, Darkness, Faerie fire
Light Blindness - Blinded by daylight or daylight spell. Blind 1 round, -1 to hit thereafter.
Poison: An opponent hit by a drow’s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. A typical drow carries 1d4–1 doses of drow knockout poison. Since this poison is not a magical effect, drow and other elves are susceptible to it.
Items:
Masterwork Quarterstaff
Dagger
Shortbow (Precoated arrows with poison so she doesn't poison herself in combat.)
+1 Rapier of Dimension - A successful strike with this +1 rapier of dimension allows the user to teleport within 800 ft. of her current position. This effect only works on living, undead, or constructs. Striking yourself or inantimate objects does not activate the dimension ability.
Some suggested tactics with the +1 rapier of dimension ...
Use it for AoOs. A successful hit before someone grapples you can teleport you to a different position before they even get a chance to grapple you.
Use it to plunge into battle to check out the situation and then cast buffs on yourself.
Use it for multiple attacks. Hit the first enemy -> teleport to the second -> teleport away.
Typically Used Spells:
1st - Mage Armor, Ray of Enfeeblement, Shocking Grasp
2nd - Protection from Arrows, blindness/deafness, invisibility, mirror image
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