Mouseferatu
Hero
the black knight said:Who did?
I think I recall that being mostly Anthony Pryor's section, but I can't swear to it.
the black knight said:Who did?
Maldin said:I'm quite pleased that my "Summon Rodent-of-the-Dark" spell worked so quickly!!Thanks for the quick answers.
As I said, I haven't done a detailed read-through yet, but I did notice your Babes-of-Lolth explanation and found it quite believable. As I read through it, I'll likely have more comments and/or questions. Especially now that I know which section is yours.
Mouseferatu said:I'm a big fan of trying to make fantasy cultures feel "real." That doesn't mean they necessarily have to follow the rules of real-world cultures, but it means there should be some sort of at least semi-believable reasons for even the most off-the-wall aspects. (Allowing, of course, for things like magic and deities who take a direct hand in their followers' lives.) Weirdness that can be understood if you happen to have the right insight is, to me, far cooler than weirdness that's just undecipherable.
Set said:That Alternative Class Feature for Clerics is potentially scary. By increase to 'effective turning level,' did you mean like the Improved Turning feat, which adds to your effective Cleric level for the HD that you can Command, or just +4 to the Turning Damage roll?
I am not finished reading the book yet, but so far, I would echo Glaurung's opinion. The character bits are really fun-- I especially like the drow-themed feats that really reflect the traits most associated with drow (like pet vermin, using two-weapons, improving drow spell-like abilities, etc.). The text is very good, not as dry as some other reference works have read for me, and I liked that it explains some of the otherwise seemingly odd behaviors (like drow priestesses wearing next to nothing-- no, really, there is a reason!)Glaurung said:Its a great book and definitely worth buying. In fact, it inspired me to make a half-drow rogue for a game I'm in. There's a nifty half-drow feat (for half-elves) in the back of the book that gives them access to drow spell-like abilities, so I basically made a rogue that uses magic to fight in darkness.
Great job Ari!
Mouseferatu said:I did not intend for the bonus to apply to the number of HD the cleric can command, just to the rolls that take effective turning level into account. While these clerics can command all sorts of vermin, it's easier to command spiders.
satori01 said:Crunchwise, it was more DM oriented I felt. The book mainly had Feats that made sense and were logical to have for creatures that live entirely underground. My only complaint would be so many Drow feats are in other supplements like Underdark, if this was the "Definitive" Drow supplement, it should have reprinted the feats from Underdark, Races of Faerun etc.