Drowquest [4e] Raiding the Road (Hiatus)

EvolutionKB

First Post
Vorgrym stands and strikes out at the chief with his weapons. The distraction from Drisdaun helps his short sword slices the goblin cleanly, but his dagger fail to find the mark once more.

[sblock=actions]Stand up. Dual strike against the chief. 27 and 11 to hit. 8 and 3 damage. Marking the chief. http://invisiblecastle.com/roller/view/2042584/ [/sblock]

[sblock=Stats]


Initiative +3
Senses Darkvision; Passive Insight 12, Passive Perception 12
HP 12/27; Bloodied 13; Healing Surge 6 ; Surges Per Day 7/10
AC 18; Fort 15, Ref 14, Will 12
Speed 6
Action Points 1
:melee:Dual Strike(standard; at-will) ✦ Martial, Weapon
+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage.
:melee:Footwork Lure (standard; at-will) ✦ Martial, Weapon
+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left.
:melee:Distracting Spate(standard; encounter) ✦ Martial, Weapon
+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.
:melee:Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon)
+8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.
Cloud of Darkness(minor; encounter)✦Close Burst 1
Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.
Darkfire(minor; encounter) ✦Range 10; 1 creature
+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility [/sblock]
 

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nerdytenor

First Post
Raelyn lets out a mighty shout laced with power. "Mark my words, you will fall this day!" (OOC: Shout of triumph vs g, gg, and G hits fortitude 17, 22, and 23 respectively for 5 damage. If g hit and alive, push one square south. If G hit and alive, also push one square south.)

Raelyn again takes a step backwards. (OOC: Shift one square north). "Sareth, Javilex, come, I've made an opening!"

[sblock=DM Note]
My Virtue of Valor class feature allows me to grant one ally 4 tmp hp once per round when they bloody or drop an enemy. Please engage on my behalf automatically - if it is not clear to whom to grant the tmp hp we can always retcon it, but I think it will be obvious most of the time.
[/sblock]

[sblock=Raelyn Stat Block]
Raelyn, Drow Bard 1
Init +1 Perception: 10 Insight: 10 DarkVision
AC 17 Fortitude 13 Reflex 13 Will 15
Hit Points: 21 / 28 Bloodied: 14
Healing Surge: 7 Surges per day: 9 / 10
Action Points: 1

At Will
Melee basic +4 vs ac; 1d8+1 damage
War song strike +7 vs ac; 1d8+4, allies who hit gain 3 tmp hp tsnt
Vicious mockery ranged 10 +4 vs will; 1d6+4 and -2 to attacks tent

Encounter Resources
Cloud of Darkness OR Darkfire
Hunter's Quarry
USED Majestic Word One
Majestic Word Two
USED Shout of Triumph
Words of Friendship
Use second wind
Use action point

Daily Resources
Stirring shout
[/sblock]
 

Evilhalfling

Adventurer
Vorgrym stabs the goblin chief again, but when he misses with the dagger, the chief yells Move! And he and his guard move to flank Djaar. All three goblins quail from Raelyn’s shout, the guard actually fainting in terror.
 
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DEFCON 1

Legend
Supporter
"Sheesh! How in the Nine Hells can you fight this way?"

Javilex sees the logjam of drow and goblins in the hallway and decides he needs more room to move. He whistles to his spider and then does a double move, hugging the north wall. When he gets past the bottleneck, he begins moving south towards the goblin at the large statue, avoiding the reach of all the goblins.

(Double move to 95/90)
 
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Evilhalfling

Adventurer
Drisdhaun stands, and calls out “Lets go Vorgrym, we have them on the ropes” OOC: heal surge +2;
He will also throw a blast of darkfire at the chief, missing.
Djaar will turn and stab the guard taking him out, and feeling valorous about it.
The goblin chief stabs Djaar then yells at the statue “Clouldkill, If I don’t see some magic from you right now, I am going to cram one of those silly antlers so far up your…”

“Right Chief !” a thick purple cloud that itches and makes the goblins hard to see spreads out across the room.
OOC:pCs in fog are -2 to all attacks & goblins have concealment)
The Goblin berserker Eatsblood (G) advances begins to swing at the air, just barely missing Drisdhaun in the process.
The guard lingering by the door is also spurred into action, he charges Vorgyrm, wounding him further. While the guard under the statue readies his pickaxe.
The badly shaken goblin guide says I’m just getting back here out of the way” He staggers back out of the purple Fog.

OOC: [sblock]
Dris 5+7=12ref@GC, Djaar 11+8=17@g (8dmg)
Eatsblood 9+6-2=13@Drisdhaun ; Chief ac27vDjaar (6dmg) ; Goblin guard ac22@Vorgrym (4 dmg)

current status:
Goblin Chief @-37hp
Eatsblood @-36hp (bloodied)
Goblin guide @-20hp (bloodied)
Raelyn @-7hp
Vorgrym@-10hp
Drisdhaun@-8hp
Djaar @-3hp (0 THP)
[/sblock]
 

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EvolutionKB

First Post
Vorgrym tries to use his drow-fire to cover Eatsblood and then slashes with his dagger and short blade at him, daring the goblin to strike at him.

[sblock=Actions]
Darkfire vs Reflex(w/ no adjustments to the attack roll): 13 Roll Lookup

Dual strike: I didn't make any adjustments to the attack rolls, but it shouldn't matter. 25 and 7 to hit. 9 and 3 damage. Mark Eatsblood.[/sblock]

[sblock=Stats]
Initiative +3
Senses Darkvision; Passive Insight 12, Passive Perception 12
HP 16/27; Bloodied 13; Healing Surge 6 ; Surges Per Day 6/10
AC 18; Fort 15, Ref 14, Will 12
Speed 6
Action Points 1
:melee:Dual Strike(standard; at-will) ✦ Martial, Weapon
+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage.
:melee:Footwork Lure (standard; at-will) ✦ Martial, Weapon
+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left.
:melee:Distracting Spate(standard; encounter) ✦ Martial, Weapon
+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.
:melee:Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon)
+8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.
Cloud of Darkness(minor; encounter)✦Close Burst 1
Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.
Darkfire(minor; encounter) ✦Range 10; 1 creature
+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility [/sblock]
 

DEFCON 1

Legend
Supporter
"Don't expect to get to do that much longer!" Javilex shouts at the goblin in the corner, and both he and Saereth move in to flank the little beast by the statue. (Javliex Move to 90/70, Sereth to 100/70 - flank for combat advantage)

With the goblin surrounded, Javliex targets him as his quarry, and then comes in high with a sweep of his falchion. (+6 vs AC, +2 CA = +8 to hit // 2d4+3 + 1d8 HQ damage)
 

renau1g

First Post
Satisfied that he's outside the range of the purple cloud, Nasshquiri continues his assault on the large goblin.

[sblock=Actions]
Standard: Cast Illusory Ambush at G Vs Will; Psychic Damage (1d20+4=10, 1d6+4=7) if it hits -2 to all attacks until my next turn.
Move: n/a
Minor: n/a
[/sblock]

[sblock=Mini Statblock]
Nashquiri - Male Drow Wizard 1
Initiative: +2, Passive Perception: 12, Passive Insight: 17 Darkvision
AC: 16 Fort: 12 Reflex: 13 Will: 14
HP: 25/25 Surges: 7/8 Surge Value: 6
Action Points: 1, Second Wind: Unused
Powers -
Illusory Ambush
Scorching Burst

Burning Hands
Cloud of Darkness or Darkfire

Flaming Sphere
http://www.enworld.org/forum/4671171-post6.html
[/sblock]
 

nerdytenor

First Post
Observing his allies beating up on Eastblood, Raelyn joins in the fun. OK, you've seen how the rangers do it, now focus! he thinks. (OOC: make Eastblood Raelyn's hunter's quarry). He takes a step to the east (OOC: Move to E65) and lashes out with harsh words for the goblin. "Miserable brute! I'll use your bones like sticks on a drum!"(OOC: Vicious mockery hits will 13 with no adjustments for 16 total damage (inc quarry))

[sblock=Raelyn Stat Block]

Raelyn, Drow Bard 1
Init +1 Perception: 10 Insight: 10 DarkVision
AC 17 Fortitude 13 Reflex 13 Will 15
Hit Points: 21 / 28 Bloodied: 14
Healing Surge: 7 Surges per day: 9 / 10
Action Points: 1

Current Effects
quarry on Eastblood 'till end next turn

At Will
Melee basic +4 vs ac; 1d8+1 damage
War song strike +7 vs ac; 1d8+4, allies who hit gain 3 tmp hp tsnt
Vicious mockery ranged 10 +4 vs will; 1d6+4 and -2 to attacks tent

Encounter Resources
Cloud of Darkness OR Darkfire
USED Hunter's Quarry
USED Majestic Word One
Majestic Word Two
USED Shout of Triumph
Words of Friendship
Use second wind
Use action point

Daily Resources
Stirring shout
[/sblock]
 

Evilhalfling

Adventurer
Vogrym tosses darkfire past the goblin, but still manages to find him with one sword.
The goblin sheltered in the dragon statue yells “Eatsblood, go after their leader, the guy right in front of you!”
Eatsblood takes advantage of the opening left by Vorgrym's dagger and shifts to 55,105 then delivers a slight cut to Drisdhaun.

OOC:
Need new actions from Nashquiri and Raelyn
Eatsblood ac24-2=22@dris(4dmg)
Eatsblood @-45hp, +3 THP
Drisdhaun@-12hp
 

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