DrSpunj
Explorer
SSquirrel said:Any chance you could forward me that info as well? Would be interesting to see the other things that go along with that system.
I'll try and remember; I only have access to it at home, and I only tend to check this thread while I'm at work!

SSquirrel said:Hmm....I'm not entirely sure I personally would do the 1 at 1st level and 3 every level thereafter. I mean yeah it would show that its easier to start with more weapons than it is to learn them down the road, but I almost think it would make more sense to just have WP slots cost 2 each. That's just my desire to never have changing costs.
The problem I have doing it that way is then you can "beat the system". Most other things you can buy at 1st level give you more than they do at later levels.
- HD - maxed at 1st level
- BAB - Have to buy at 1st level if you want a Full BAB
- Defense - can likely be purchased a level or two later if you're buying it up at all, though you can buy it up to +2 at 1st level, thereafter can only increase by +1 max
- Saves - can only buy up to +2 at 1st level, thereafter can only increase by +1 max for each save
- Skill Points - x4 at 1st level
- Feats & Magic - if you don't buy them, you don't have them!
If Proficiency groups for Weapons & Armor cost a flat rate at all levels then there's very little reason why anyone would buy them with their 1st level CPs. They could instead buy up any number of things and get by at 1st level with a Club. Having more of anything in that list is arguably a far better deal than being able to use a Light Mace, let alone a Short Sword or Battle Axe.
If they are cheaper up front (and 1 CP vs 3 CPs is significant when you're talking about only having 11 CPs to spend at each level past 1st) then there is real incentive to put a few points there. Maybe not as many as you would like, but I at least appreciate having the warriors of the world be somewhat different in that they aren't all proficient with every single blasted martial weapon in the world. I like the fact that one warrior may know how to use axes, clubs & spears but disdains (and isn't proficient with) swords. <shrug> YMMV.
SSquirrel said:I've been real busy lately and just now got around to downloading the new version of your sheet so I'll look at it later.
Cool. Look forward to your thoughts.
SSquirrel said:I really don't think that its an excessive bit as done in the Core rules. I mean if someone wastes all of their feat slots in regular 3E on Extra Rage they have someone who can Rage like mad but has few other tricks really.
If you're going to make them singles make them cost only 2. I would go ahead and keep it like the Core rules have it with 2 and 4 for the various feats.
I don't have a problem with it either balance-wise, but if my system only gives you +1 Rage per day as an Expansion feat, I can't really allow the "Extra Rage" feat (even at the Base feat cost) that gives you +2 uses per day at the same time. No one would ever take the former. Still, I'll likely just keep it the way it is because of how well things worked out and just chalk it up to the cost of drastically more versatility with this system.
Thanks.