likuidice
First Post
Hiya all.
I'm building a character, and wondering if you can help me with options I can include.
Currently I have 5 levels to play with (all druid). I have agreed with my DM to swap my animal companion for bonus feats at 1st, 5th, 10th, 15th and 20th, any feat, so long as I meet the prerequisites. (animal comanion is useful, but I don't like running what is essentially a second character.)
I have a 32 point buy, and would like a nice use of wildshape and a physical focus, with spells as a secondary back up plan, buffs etc mostly. I'm allowed anything in the standard players handbook races, and standard PHB feats. I need a straight druid 20 build, without multiclassing.
Options I'm considering are: Produce flame + halfling + all the ranged feats I can lay my hands on. (throw a ton of flaming bolts each round, adding halflings thrown weapon bonus, PBS, rapid shot, etc)
gnome with most points in mental stats, and wildshape constantly. (gets around the low physical stats by replacing them with animals and, later, elementals)
summoning is powerful, but takes too much time to run extra summoned creatures, (just need a quick and dirty character with a minimum of time wasting in a round, nice slick, fast combats)
I also want the character to be a perception whore, plenty of spot and listen, as our current party is mediocre at noticing things before they jump us.
Tracking would be useful, druids are even better trackers than rangers (nature sense, and wis being primary stat)
Also, as a rules question, if I have a touch spell active when I make a touch attack for say trip, grapple etc, does the touch spell also affect the target? For example: My gnome attempts to trip his opponent, grabbing his leg, also having a produce flame spell active in that hand, does he also burn the target of the trip attempt?
any ideas? and a 20 level progression would be cool if anyone has time to pull one together, thanks all.
I'm building a character, and wondering if you can help me with options I can include.
Currently I have 5 levels to play with (all druid). I have agreed with my DM to swap my animal companion for bonus feats at 1st, 5th, 10th, 15th and 20th, any feat, so long as I meet the prerequisites. (animal comanion is useful, but I don't like running what is essentially a second character.)
I have a 32 point buy, and would like a nice use of wildshape and a physical focus, with spells as a secondary back up plan, buffs etc mostly. I'm allowed anything in the standard players handbook races, and standard PHB feats. I need a straight druid 20 build, without multiclassing.
Options I'm considering are: Produce flame + halfling + all the ranged feats I can lay my hands on. (throw a ton of flaming bolts each round, adding halflings thrown weapon bonus, PBS, rapid shot, etc)
gnome with most points in mental stats, and wildshape constantly. (gets around the low physical stats by replacing them with animals and, later, elementals)
summoning is powerful, but takes too much time to run extra summoned creatures, (just need a quick and dirty character with a minimum of time wasting in a round, nice slick, fast combats)
I also want the character to be a perception whore, plenty of spot and listen, as our current party is mediocre at noticing things before they jump us.
Tracking would be useful, druids are even better trackers than rangers (nature sense, and wis being primary stat)
Also, as a rules question, if I have a touch spell active when I make a touch attack for say trip, grapple etc, does the touch spell also affect the target? For example: My gnome attempts to trip his opponent, grabbing his leg, also having a produce flame spell active in that hand, does he also burn the target of the trip attempt?
any ideas? and a 20 level progression would be cool if anyone has time to pull one together, thanks all.