Druid: Can I wild shape into a mount?

bleakraven

First Post
As a druid with wild shape, can I shapeshift into a mount-class animal such as a horse?
If yes, are there any requirements on the behalf of myself or the rider that need to be met?

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Officially: I have no idea.

Unofficially: totally! Ask your GM. A mount is anything that can hold the weight of a rider, and does what it's told.
 

Wild shape in 4e is mostly cosmetic, and it's used as a toggle to switch between "spellcastery" druid powers and beast powers. It otherwise doesn't change your stats at all.

A mount in 4e terms just has some benefit it can apply to a PC with the Mounted Combat feat, so that's really neither here nor there. The only thing is there are two base requirements for you to be a mount: You must be willing and be larger than the rider.

Read the Mounted Combat rules, either in the online Compendium, or the Rules Compendium on page 252. Those have the relevant rules.

As a heads up, those still don't operate on the expectation that a mount is a PC. Ask your GM (or decide for yourself if you're the GM) how you should handle things like moves. I'd probably rule that the rider must spend a move each round to be mounted, and that the mount's PC controls the movement, or else vice-versa (the mount loses its move and the rider uses its action to move them with the mount's speed).
 
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Just my opinion, but it would work like this:

The mount needs to be at least one step larger than the rider. So a pony-sized (Medium) PC can't carry another medium PC, but if you can wildshape into a Large creature, it's fine. (If you're a pony, you can carry a halfling PC fine.) This is slightly different than the official rule, which requires the mount to be at least Large.

The rider and mount should coordinate initiative. Of course, they probably won't! (Not actually a rule.)

The rider no longer needs to spend a move action to move (since the mount is doing so, and it's the mount making those decisions), but unless the rider gets off they can't move independently. However, both the mount and rider get their own standard actions, on their initiative, which is not standard. The rider does get a move action, if they can use it for something other than movement (or use it to teleport or levitate off the mount, etc.) For some PCs, like a thief using Tactical Trick, this is probably less than ideal. For a slow-moving PC without any special movement powers, this is ideal.

If the rider charges... well, it doesn't work, since they're not controlling the mount. Only the mount can charge. There may be a way around this, involving spending feats, or probably a warlord power.

The wildshaped creature only gets whatever powers the wildshape power provides. I don't know if you'd be as fast as a horse, but probably not. Still, you might be fast enough to effectively increase your ally's speed. You won't get the Charger benefit or be able to trample unless you've got a wildshape power that specifically provides that.

The Mounted Combat feat is not required, and in fact can't be used to gain any benefits, since the wildshaped creature doesn't actually provide any. (The rider doesn't get to use their skills in place of the mounts, unlike with a regular mount.) So make sure the druid has skills like Athletics! However, if you don't have the feat, the mount takes a -2 penalty to hit, as normal. This is probably the biggest penalty to this tactic, but is admittedly no different than riding any sort of combative mount. (Not in the rules, but if the druid could take a similar feat to take away the penalty, I think that's fine too.)

The wildshaped mount and rider count as being adjacent (usually the case when you share a space). This can be an advantage, and a disadvantage. It's really handy if the rider is a defender of some sort, since they can protect their mount with Battle Guardian or what not.

Opportunity attacks are provoked as with a regular mount. (So an opponent only gets to target one of them when they provoke an opportunity attack through movement.) This can be handy.

The mounts in enclosed spaces rules does not apply, as the mount is actually a sentient creature. Squeezing rules still apply, since the mount is generally Large.
 

[MENTION=1165](Psi)SeveredHead[/MENTION] I'd just like to note that the official rules were changed to allow a PC to ride any creature at least one size larger, so your ruling up there actually isn't any different from RAW. Other than the bit about keeping move actions (I'd require them dropped), I agree with your rulings.

FWIW, there are only a couple of ways to get big enough to carry a medium PC; the Dire Totem (Level 10+ magic item) does it, but it's daily. Also, there's Form of the Night Owl (19th Level Daily, from Dragon 389), and the 21st level feature of the Sovereign Beast ED from Primal Power. Sovereign Beast looks to be the only at-will method.
 

Try to work out a new power together with your DM that allow you to turn into a mount and maybe give some extra powers to the rider as a result.
 

Unfortunately while you could change shape into a horse, camel, etc. you would lack one important thing; the "mount" keyword.
 

The mount keyword is just a tag to indicate a monster has an effect a player with the Mounted Combat feat can use. It has no bearing on whether riding the creature is actually possible; those are covered only by willingness and size (and DM fiat, of course).
 

The mount keyword is just a tag to indicate a monster has an effect a player with the Mounted Combat feat can use. It has no bearing on whether riding the creature is actually possible; those are covered only by willingness and size (and DM fiat, of course).

True, but my point is that the only effect that you would get from being a 'mount' animal is transportation.
 

The mount keyword doesn't actually do anything at all anymore, since Rules Compendium.

The important reason why PCs don't mount other PCs is because you share actions with your mount. So there's almost no benefit. It might be reasonable for a DM to ease up on that, though, especially if a PC spends a custom feat or theme or something to make it work.
 

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