pming
Legend
Hiya!
True enough I suppose, but then again, what the character remembers isn't nearly important enough when compared to what the player remembers. I fear we'll be delving into some rather existential supposition if we continue down that path ("If a character falls and a player isn't around to roll for it, did the character even fall?"
).
For me, the players choice and the players remembering is vastly more important to me. I'm rather old skool with in that regard (result of learning D&D back in '80). If a PC has a Wisdom of 17, and the player decides his PC is going to do something decidedly "unwise"...so be it. The agency of the Player is MUCH more important to our enjoyment of the game than what a PC with a Wis 17 would/n't likely do. Yeah...we're definitely "Old Skool" in general play style.
Again, whatever works for the table.
^_^
Paul L. Ming
It isn't hand waving though. It's acknowledging the fact that hearing a DM describe scenes is vastly weaker sensory input than actually BEING there, which the character is. The character will remember much more than the player. Actually using the character's attributes/skills bridges the disconnect.
True enough I suppose, but then again, what the character remembers isn't nearly important enough when compared to what the player remembers. I fear we'll be delving into some rather existential supposition if we continue down that path ("If a character falls and a player isn't around to roll for it, did the character even fall?"

For me, the players choice and the players remembering is vastly more important to me. I'm rather old skool with in that regard (result of learning D&D back in '80). If a PC has a Wisdom of 17, and the player decides his PC is going to do something decidedly "unwise"...so be it. The agency of the Player is MUCH more important to our enjoyment of the game than what a PC with a Wis 17 would/n't likely do. Yeah...we're definitely "Old Skool" in general play style.
Again, whatever works for the table.

^_^
Paul L. Ming