Falling Icicle
Adventurer
I just had an idea that I thought I'd throw out there and see what people think. What if instead of getting Wild Shape a set number of times per day, Druids paid for it with spell slots instead? For example, turning into a hound could cost a 1st level spell slot, while turning into a bird of prey could cost a 3rd level slot. I can think of several advantages to doing it this way:
* Druids would still be limited in how often they can use Wild Shape, but instead of being limited to doing it 1-5 times per day, they could do it as often as the number of spell slots they're willing to sacrifice. This gives druids more flexibility but also a strategic choice.
* Some shapes are simply more powerful than others. Why should turning into a fish cost the same resource as turning into a dire behemoth? By having Wild Shape cost spell slots, better forms could use higher level slots, so there's a cost advantage to using weaker forms, and more powerful forms would be more expensive, encouraging players to use them sparingly.
* Druids would have to split their overall power between forms and spellcasting, rather than being full casters plus mighty melee combatants. Just as clerics have to spend spell slots in order to be powerful in melee, so too would druids.
* Forms could be "augmentable", like spells. For example, you could have the option of turning into a more powerful hound by using a higher level spell slot. Using spell slots makes something like this possible.
* Druids would still be limited in how often they can use Wild Shape, but instead of being limited to doing it 1-5 times per day, they could do it as often as the number of spell slots they're willing to sacrifice. This gives druids more flexibility but also a strategic choice.
* Some shapes are simply more powerful than others. Why should turning into a fish cost the same resource as turning into a dire behemoth? By having Wild Shape cost spell slots, better forms could use higher level slots, so there's a cost advantage to using weaker forms, and more powerful forms would be more expensive, encouraging players to use them sparingly.
* Druids would have to split their overall power between forms and spellcasting, rather than being full casters plus mighty melee combatants. Just as clerics have to spend spell slots in order to be powerful in melee, so too would druids.
* Forms could be "augmentable", like spells. For example, you could have the option of turning into a more powerful hound by using a higher level spell slot. Using spell slots makes something like this possible.