Lord Pendragon
First Post
I haven't played one because, as I noted in my reply to Saeviomagy, I'm allergic to the flavor of the class.DevoutlyApathetic said:Really, I just browsed through the cleric list up to 4th for most of those. Until you've played one and listened to your friends say "You can't do x?" a hundred times you probably don't realize where they are.

I agree that the druid spell list isn't as versatile as some of the others. But it's incredibly effective.
You never get more than three attacks with a medium BAB. But with the animal's insane ability scores, those attacks are going to hit more often and for more damage. You can, btw, get more than three attacks as a wildshaped druid as soon as you hit 9th-level (and large shapes). Say hello to the Dire Ape and his Claw,Claw,Bite and sometimes Rend routine. At high levels, say hello to the Dire Tiger and his Claw/Claw/Bite/Rake/Rake routine on each and every charge (thank you, Pounce.)This works for about four levels before it becomes incredibly impractical. Wildshaped you've got no AC and usually cap at three attacks (Since you don't get itinerative attacks.) Even then natural weapons have some fair sized problems with the new DR rules.
You can also get through DR by shifting into aforementioned Dire Ape form and wielding a scimitar of the appropriate material/alignment.
Before you can change into Large critters, Wildshape is a subpar melee combat ability, though still a fantastically versatile problem-solver. (Need to fly? Sure! Need to swim to the bottom of the lake? Got you covered! etc. etc.) Once you hit large shape, you're looking at Dire animals, rhinos, etc. Very nice.Not at 5th level. As much as people like to point to wildshape and say "Ooo!" I find the more I level the more I stay humaniod.
At the cost of a feat, Dragon hide can boost it to +8. Toss a Wilding Clasp on it, or get it the "Wild" armor enhancement, and suddenly when you wildshape your AC isn't so horrible anymore.Leather or Hide. The bard gets a +4 armor bonus at first level, the druid can get a +3 if he takes a movement hit. Dragon hide can boost this to +5. I do think Dragon hide is silly in it's price.
Perhaps so. In previous (up to level 12) campaign, the panther AC wasn't doing very well at that point. However, that was 3.0. Currently at 7th-level, the black bear AC is still doing very well in combat. Maybe that will change as we continue to level up, though I doubt it. Animals can be trained for war and gain heavy armor proficiency, allowing them to be fitted with full plate barding, that's +8 to AC even before you factor in any magic the druid might supply in the form of items or spells (our druid regularly uses Share Spells to cast Barkskin on herself and her companion.)*shrug* AC's are great at first level. At higher levels most become paper tigers with pathetic armor classes and laughable hitpoints for something that wants to melee.
Definitely. But even with Handle Animal maxed, that's 3 skill points per level, and a good skill list. It's merely another goodie for a class loaded with goodies.A pretty decent skill list as well. Though handle animal is almost a given if you want to keep your non-intelligent familiar in line.
Nature's Favor is still another +3 to attack and damage for the druid, and his companion, that stacks with everything. How is that iffy? And the wilding clasp solves the big problem you had with wildshape: the weak AC most animals possess. Plus it allows the druid to maintain his boosted Wisdom score in animal form for spellcasting, and whatever cloak or vest he may have.In order....was stupid but is now iffy, isn't that bad if you only let it do what it says it does (vests, cloaks and neckware basically), was incredibly stupid and I haven't met a person who thought it was a good idea. I mean, Living Greyhawk banned Miasma, it's thatbad.
lol. I agree wholeheartedly.I don't know what Andy Collins actually thinks druids should or shouldn't be able to do but it must stop just short of world domination.
Why would you ever be anything other than a dire ape (or a legendary ape if your DM lets you get away with it)? Keep using all your equipment. Get a better strength, dex, and con, and a few natural attacks just in case you need them. Even better, once you get the ape, 4 skill points will solve any wildshape communication problems. 2 each for you and a partymate to learn sign language.At 15th level, I use one class ability with any regularity; Mask of a Thousand Faces. I only wildshaped after picking up Fast wildshape as a cheap boost to con when things go bad.
Yes, the paladin's fear and disease immunity go the same way, it seems. I really think Heroes' Feast should be removed from the game.I might like venom immunity if I wasn't always Hero's Feasted.
Interesting. Our druid usually keeps her companion back when we face a melee brute, which is perhaps one in five encounters. In the others we usually face a swarm of critters, none of which can simply drop her companion, so it's fairly safe for it to participate. I wonder if what you describe is a product of your game, or high-level play in general.The animal companion can hit something hard for a round then dies in the counter attack.
Interesting. We do a fair bit of dungeon-crawling, but haven't run into the space issue much yet. We'll have to see how it works out at higher levels.I spend a fair share of fights unable to summon since anything a druid has that packs a punch is large at least, AG is mostly out of the question.
I think it's important to note that I am not claiming the druid is invincible, or as powerful as 4 other PCs combined. I do believe that the druid is the single most powerful class, pound for pound.I'd get beat down without fighters and would be stopped dead by a host of monster the cleric or mage dismiss with a spell.
I don't know. Sadly, I've not yet had a 3.x game get to a high enough level to take one on.Tell me, what does the core druid do against a Pit Fiend?

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