Ridley's Cohort
First Post
Based on the core books only...
Unless you have most of your combats on open ground on in forests, I find the suggestion that the Druid has the best spell list absolutely preposterous. From my experience, Druid defensive spells are weaker than a Wizard's and a joke compared to the Cleric's. Offense punch is a bit stronger than a Cleric but not necessarily by much -- some Domain spells such as Holy Smite are very very good.
To my mind, the "wild card" in the balance equation is wildshaping. It is really not a big deal until the Druid can become Large at 8yh level -- a heavily armored Cleric could easily hold his own against a Druid in Black Bear form. The open question is how much equipment the Druid can used while wildshaped. If the answer is "most" then wildshaping makes the Druid very powerful -- probably too powerful once the PC acquires some nice magic item combos. If the answer is "a little" or "none" then the wildshaped Druid has a big fat glass jaw (low saves and low AC) that makes the character an accident waiting to happen unless wildshape is used very carefully.
Unless you have most of your combats on open ground on in forests, I find the suggestion that the Druid has the best spell list absolutely preposterous. From my experience, Druid defensive spells are weaker than a Wizard's and a joke compared to the Cleric's. Offense punch is a bit stronger than a Cleric but not necessarily by much -- some Domain spells such as Holy Smite are very very good.
To my mind, the "wild card" in the balance equation is wildshaping. It is really not a big deal until the Druid can become Large at 8yh level -- a heavily armored Cleric could easily hold his own against a Druid in Black Bear form. The open question is how much equipment the Druid can used while wildshaped. If the answer is "most" then wildshaping makes the Druid very powerful -- probably too powerful once the PC acquires some nice magic item combos. If the answer is "a little" or "none" then the wildshaped Druid has a big fat glass jaw (low saves and low AC) that makes the character an accident waiting to happen unless wildshape is used very carefully.