Druid spells for spell storing arrows?

Cephid

First Post
Simple one: What druid spells would be deadly in spell storing arrows?

I was thinking: Poison, Creaping Cold, Earthbind (so the druid can eat those peasky flyers), Crumble (for constructs & demolition)
Would splinter bolt (SC) work? What about Kelpstrand? (that would be fun!)

Also, what caster level do I use? The item? The min level to cast the spell? or the druid at the time of initial casting including any temp buffs to CL?
And what save DC?

What do you reacon?
 

log in or register to remove this ad

You have to make it a +1 arrow to start, after that the CL is the minimum to cast the spell, if you want to use a higher CL it will be more expensive (see creating magic items), save DC's are always the minimum, 10 + spell level + revelant ability modifier minimum to cast a spell of that level (14 for a 4th level spell so +2 modifier) unless you have a feat coming from the Epic Level Handbook (but non Epic) which let's you put your DC's modifier in the magical object.
Use the Slaying arrow as an example.
 

Thanks for the clarification.

You have to make it a +1 arrow to start, after that the CL is the minimum to cast the spell, if you want to use a higher CL it will be more expensive (see creating magic items), save DC's are always the minimum, 10 + spell level + revelant ability modifier minimum to cast a spell of that level (14 for a 4th level spell so +2 modifier) unless you have a feat coming from the Epic Level Handbook (but non Epic) which let's you put your DC's modifier in the magical object.
Use the Slaying arrow as an example.

Right, so all the DC's and caster levels are going to be really low. So poison is a bad choice casue the DC scales off CL which would be 5th. i.e DC: 14. Bad!
So what druid spells don't allow a save and can go in an arrow?
Splinterbolt? (would you need to roll the 2nd attack roll for the bolt?

Would Kelpstrand work? If so, who's BAB and feats would it go off? the druid or the archer?
 

Use the Slaying arrow as an example.
I think he's asking about +1 spell storing arrows, not magic arrows that have some kind of additional magical effect (like slaying arrows).

Cephid: The spell storing weapon ability doesn't specify, but the ring of spell storing description does, that the stored spell's caster level is the minimum level needed to cast the spell. As FEADIN correctly notes, the DC is also always the minimum.
 
Last edited:

Are you sure spell storing work with ranged weapons / ammo? Arrow seems to have already left you possesion so it doesn't sound like activating it after the hit is possible.

And then the balance issue of potentially being able to fire off 50 copies of the spell, when the property is supposed to allow 1 spell, refill weapon, 1 spell, refill weaponn.

Spell Storing

A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it. A randomly rolled spell storing weapon has a 50% chance to have a spell stored in it already.

Strong evocation (plus aura of stored spell); CL 12th; Craft Magic Arms and Armor, creator must be a caster of at least 12th level; Price +1 bonus.
 

As frankthedm pointed out, it can be debatable if it works for ammunition. By RAW, this property seems to work for any weapon. But some DM say no due to the reasoning which frankthedm said. Or just ban it for better game-balance.

As for druid spells for a spellstoring weapon. Well, it must be a targeting spell. And it would better have no save or do something good even if the target makes a saving throw.

Poison seems not be a good choice as the spell DC is really crappy in case of Druid. A Druid can cast it as a 3rd-level spell and thus the minimum caster level is 5 and the minimum Wis is 13 (+1). Poison spell's DC is different from usual spells and (DC 10 + 1/2 your caster level + your Wis modifier) = 13 in this case.

Splinterbolt does not work as it is an effect spell and not a targeting spell.

Kelpstrand will work but just on the target of the arrow. And grapple check modifier will be 3 (minimum caster level) + 1 (minimum wis 12) = +4.

Hypothermia (SC) seems to be a better choice for a druid as it deals at least half damage even if the target makes a saving throw.

But of course, Vampiric Touch is much better.
 

Remove ads

Top