Druid: Staff or Totem

Yeah, the point was, it only applies to attacks that push, slide or knock prone, while the staff of ruin applies to every attack. Missing out on .5 (or 1.5) damage on those attacks to get 3 damage on all other attacks seems like a better deal, unless you can somehow make sure all your attacks do push, slide, or pull, but that seems like too much of a restriction on power selection, since immobilizing, dazing, penalizing, CA granting powers are as nice to have too.

You'd be surprised, however, how much mileage you can get out of those.

Of course, you could always go staff in one hand, totem in the other, dual implement, and go balls to the walls on whatever is most advantageous at any time...
 

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