Druidic Stronghold Plan?

Carnifex

First Post
Hi all, wondering if you could help me with finding a floor-plan for a druidic stronghold.

I just hope none of my players read this :) but at some point in the future the party may end up assaulting/infiltrating a druidic stronghold. Once inhabited by human and gnoll druids and an order of knights called the Knights of the Thorn (again, mostly made up of gnolls) who followed a nature goddess, it has now been corrupted and taken over by evil, disease-worshipping guys, including some evil druids and their twisted minions. I was kind of envisaging parts of it as being organic - ie trees grown into towers and turrets, etc. The only problem is that I could do with a floor-plan for it.

Does anyone know of a d20 product with a good floorplan for such a structure, or have themselves such a thing? I'd be most appreciative for any help with this, thanks! :)
 

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I wish I could be more helpful Chris, but I don't know of any organic type floor plans. I WOULD however us a lot LOT of molds and perhaps some giant leeches as well as plenty of vermin for defenses. Perhaps even a trap that summon swarm on particular spots.
 

Natural poisons are also good. Druids are immune to venom after 9th level, so snakebites and poisonous spiders aren't as big a deal.
 


Nightfall and BiggusGeekus; some interesting ideas for tricks and traps, thanks! Due to the nature of the enemy in question, spiders etc. are unlikely though; also, the enemy haven't got a sizeable force in the fortress, the power group responsible for its fall doesn't particularly need it as an outpost so they haven't heavily garrissoned it, there's just a few bad guys there.

Hand of Evil: I've just checked the map-a-week archive, and sadly there aren't really any suitable ones there. I'll check the dragon mag archive too though...
 

Create an extradimensional space in a tree. A druid's home should not be distinguisable from the rest of the forrest. Their best defense is to know the entire forest, and use their powers to draw enimies 1) away, 2) twards the den of Dire Bears up the creek.
 


Originally posted by Jondor_Battlehammer A druid's home should not be distinguisable from the rest of the forrest.[/B]

I'd have to agree with this, for the most part. The exception being, perhaps, the inclusion of a circle of standing stones (from Masters of the Wild) keyed to some spells that would really benefit from them, like Shambler, Commune with Nature and Fire Storm (doesn't harm the plants).
 

Carnifex said:
Nightfall and BiggusGeekus; some interesting ideas for tricks and traps, thanks! Due to the nature of the enemy in question, spiders etc. are unlikely though; also, the enemy haven't got a sizeable force in the fortress, the power group responsible for its fall doesn't particularly need it as an outpost so they haven't heavily garrissoned it, there's just a few bad guys there.

Well still you could have just some outlying things, lots of molds and perhaps a few oozes. Just something that breed diseases works just well.
 

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