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Druidish wizard?


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Mystic Theurge is the mystic Theurge for druid/wizards

I've played one up to level 16 and it was a blast. It's not a combo that people think of when they think Mystic Theurge. The spell lists complement each other nicely. They also make great summoners.
 

I just came across a couple feats in Gryphon's Tome of 3rd Edition Feats. They're called Fey-Touched and Child of Nature. The first allows anyone with a wisdom 13+ to cast a 0-level druid spell a few times a day. With that as a pre-requisite feat, the second one gives an actual spell advancement of druid spells, with zero spells (bonus spells only) at every level. The spell advancement is slow, of course, but by seventh level (regardless of class), you can be casting a second level druid spell once a day . . . not bad. That's comparable to the spellcasting ability of rangers!

Does anyone happen to know the original source of these feats? (Gryphon's usually gets them from somewhere else)

Do these feats seem too strong, too weak, just right?
 

Particle_Man said:
Races of the Wild has "Arcane Heirophant" as a PrC. You get full advancement simultaneiously in druid spellcasting, wizard/sorceror spellcasting, and druid wildshaping, plus you add your familiar benefits to your druidic animal companion. Hard not to love this prestige class.

In my Eberron campaign I have a player that will be doing this. I shudder at the thought- a halfling druid mage heavy in summoning with an familiar that is his nature's ally. Test it today.
 


megamania said:
In my Eberron campaign I have a player that will be doing this. I shudder at the thought- a halfling druid mage heavy in summoning with an familiar that is his nature's ally. Test it today.

Looking at that class it seems really good. The wildshape combined with Wizard spells ......
 


Olgar Shiverstone said:
I once allowed a druid/sorcerer to use his wolverine animal companion as his familiar. Won't do that again. Can you say horribly broken?
Olgar-
I am confused why this is so overpowered. I am not doubting you, mind, since I never saw it in play myself. But, since my own animal companions get killed on a *very* regular basis, and getting your familiar killed is pretty rough on a sorcerer or wizard, I am just not seeing the problem. What happened in your game?
 

Towers of High Sorcery from Sovereign Press features a sylvan mage PrC, intended to model a very druid-like wizard from the Dragonlance Defenders of Magic trilogy. I had fun working on that one.

Cheers,
Cam
 

Shoot, I'd just play a straight up druid and have him call himself a wizard of the Old school. Druids model the classic wizard better than the wizard every could. You control the weather, swarms of locusts, unleash plauges, heal the sick, burn your enemies to ash, summon the beasts to fight for you, hear the voices of the spritis and the land...

Sounds like a wizards to me.
 

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